- Mon Jul 03, 2006 8:34 pm
#166631
The Maxwell "SIM-Ball"(TM) (Standard Illumination of Materials Ball)
(For Maxwell V1.1)
Hello Maxwell Users,
Enclosed here is a proposed Object (and scene) under careful exposure-calibrated lighting conditions for all Maxwell users.
The objective of this scene is to provide a common ground (a common illumination reference point) for all Maxwell users when presenting their materials.
Up to now, we all used our own custom scenes to test and present our materials here in the forum. However, this practice poses a problem that other users looking at our scenes do not know how a material would look like under calibrated exposure conditions and how it would look next to another material presented from someone else (until we test it by trial and error).
The suggestion is to use the attached scene for showing materials in the forum thus creating a uniform presentation standard (since materials are a very important aspect in Maxwell).
REQUIREMENT FOR UNIFORMITY:
If you choose to use this scene to present your material...
-Please refrain from making custom alterations of the scene and its environment. (No changes in illumination, no changes in camera settings, no changes in gamma or burn .... nothing. The scene must be used *as is* with only your material (applied and multilight must be turned off) ).
-Also, please ensure that all scene texture paths (including the MXI background) are working properly.
-Please doublecheck that the sky options are imported correctly and all four channels of the "sky options" tab are pointing to the "SphericalPanorama.mxi" texture:
MXS file and textures: http://mywebpages.comcast.net/ThomasAna ... -Light.zip
Instructions PDF:http://mywebpages.comcast.net/ThomasAna ... tScene.pdf
Sample 1
Sample 2
(Note: The glass sample below is from a previous version of the scene and has different DOF setting. Please do not adjust DOF, use the latest version of the scene as currently provided)
Best Regards,
Thomas
Scene Extraction:
For suggestions, proposals, and brainstorming on how to improve, or redesign this object in the future ... please use this thread: http://www.maxwellrender.com/forum/view ... 107#167107
Notice:
(For Maxwell V1.1)
Hello Maxwell Users,
Enclosed here is a proposed Object (and scene) under careful exposure-calibrated lighting conditions for all Maxwell users.
The objective of this scene is to provide a common ground (a common illumination reference point) for all Maxwell users when presenting their materials.
Up to now, we all used our own custom scenes to test and present our materials here in the forum. However, this practice poses a problem that other users looking at our scenes do not know how a material would look like under calibrated exposure conditions and how it would look next to another material presented from someone else (until we test it by trial and error).
The suggestion is to use the attached scene for showing materials in the forum thus creating a uniform presentation standard (since materials are a very important aspect in Maxwell).
REQUIREMENT FOR UNIFORMITY:
If you choose to use this scene to present your material...
-Please refrain from making custom alterations of the scene and its environment. (No changes in illumination, no changes in camera settings, no changes in gamma or burn .... nothing. The scene must be used *as is* with only your material (applied and multilight must be turned off) ).
-Also, please ensure that all scene texture paths (including the MXI background) are working properly.
-Please doublecheck that the sky options are imported correctly and all four channels of the "sky options" tab are pointing to the "SphericalPanorama.mxi" texture:
MXS file and textures: http://mywebpages.comcast.net/ThomasAna ... -Light.zip
Instructions PDF:http://mywebpages.comcast.net/ThomasAna ... tScene.pdf
Sample 1
Sample 2
(Note: The glass sample below is from a previous version of the scene and has different DOF setting. Please do not adjust DOF, use the latest version of the scene as currently provided)
Best Regards,
Thomas
Scene Extraction:
- 7zip is a most powerful compression method beyond zip and rar.
(WinRar and PowerArchiver will recognize it readily)
Native 7zip application: http://www.7-zip.org/
For MacUsers:
--> http://www.edenwaith.com/products/untar/
http://sixtyfive.xmghosting.com/
http://www.macupdate.com/info.php/id/19139
http://homepage.mac.com/krmathis/
For suggestions, proposals, and brainstorming on how to improve, or redesign this object in the future ... please use this thread: http://www.maxwellrender.com/forum/view ... 107#167107
Notice:
- Object/Scene (c)08/2006 Thomas Anagnostou All rights reserved.
The scene and object is for free use only with Maxwell render with the provided MXS file and textures. No reverse engineering for use in other platforms (this effort is a donation for the Maxwell community only).
Credits
Many thanks to Maxwell users for being willing to adapt this idea of a uniform material library and for their comments and suggestions that help shape how this object evolves.
Also many thanks to: Atilla Akin (Tom), Mihai Iliuta, Tyrone Marshal, Sheik, Mike Verta, Klaus Busse (Kabe), Markus Groeteke, (from the Maxwelll forum) for their help debugging and refining a number of details about the initial scene.
Special Thanks to Tom (Atilla Akin) for his speedOpt suggestion.
Last edited by Thomas An. on Wed Oct 29, 2008 12:28 pm, edited 42 times in total.
"Only the happy can escape the labyrinth, but only those who escape are happy"