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By KurtS
#275466
thanks a lot! :)

here is a scene for some sss lab-testing. I am trying to see how an sss material can "transport" the light throug a non linear object:

- six separate rooms with sircular openings between some of them.
- one "snake"-object that fits in the sircular openings and connects all the six rooms
- one area light, no global illumination

microstation screen, testing scene (area light in lower right room):
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microstation screen. with test object:
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Maxwell: area light in lower right room, no"snake":
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Maxwell: with snake, frosted glass - no SSS:
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Maxwell: with SSS material - specially designed for scattering the light a long distance:
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back to topic
Last edited by KurtS on Sun Jul 13, 2008 2:43 pm, edited 1 time in total.
User avatar
By KurtS
#275471
I am running an "extended" test right now, to seee how far the light scatters, here after 10 minutes of rendering:

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By djflod
#275478
WOOOW :shock:

how cool is that ... KurtS the unreached mxm nerd ;)

very cool KurtS
By sampson
#275507
great test scene!
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By Hervé
#275510
interesting test Kurt... 8)
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By KurtS
#275579
quick lightsaber test:

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By KurtS
#275581
It's just a "cheat", tea_bag - an emitter material with a ghostlayer weightmapped:

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By tom
#275589
Very clever! :D
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By KurtS
#275621
thanks, the problem with this method is of course that emitters are one-sided...
User avatar
By KurtS
#275634
Thanks Tea_Bag! :)

I've been experimenting a bit with FilterForge and displacement in a new testing scene, and here are some new & old materials from the lab:

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