You know that's the role of environment. For creating realistic images you should avoid faking environments by tweaking your materials. Well, just a suggestion.TOXE wrote:but those withe refractions in the plastic are really difficult to create.
You know that's the role of environment. For creating realistic images you should avoid faking environments by tweaking your materials. Well, just a suggestion.TOXE wrote:but those withe refractions in the plastic are really difficult to create.
Are you using the new plug-in, released today, Jan. 14th. ?JorisMX wrote:In C4D I model in meters and then convert to Maxwell with a scale multiplicator of 0.01
Which turns a 5 meter showergel-top into a 5 centimeter one.
Or am I getting something awfully wrong here?
Thanks Tom, yes i'm sure. I'm also a photographer since long time, but i've never created conditions for studio shoots, because when i need this kind of photographs i ask a photographer that have a studio, i like to search in nature for the light that i need. So i don't know enough about studio equipment...tom wrote:Toxe, there are a lot of things to know about lighting. Studio lighting has many different techniques, too. Depending on purpose, I mean. So, it's not easy to summarize these all but according to our tests we're sure that if you prepare the matching conditions in real life, your render will come as expected.
Hey Mashium,mashium123 wrote:Are you using the new plug-in, released today, Jan. 14th. ?JorisMX wrote:In C4D I model in meters and then convert to Maxwell with a scale multiplicator of 0.01
Which turns a 5 meter showergel-top into a 5 centimeter one.
Or am I getting something awfully wrong here?
In this release (1.8.1.1) the multiplicator needs to be set to 1.
So, when you create a box in cinema, 10cm wide, you need to set "1" as multiplicator to let this box have w width of 10cm when opened in mx studio.
This is for fresh scenes generated from scratch. Have a look at the release notes, if you haven't done so already.
In general, it's never too bad to have a quick look at the real scale of your scene (seen by mx renderer, that is) by opening it in studio... just once... for the check ...
I'd really recommend the new release.JorisMX wrote: Hey Mashium,
Nope, I'm still using the last one. 1.71 or 1.7f or something I believe it's called.
Thanks for pointing it out though, I hadn't heard about it up until your post. : )
I didn't really get all the bugfixes, do we finally have multichannel texturing now?