- Thu Dec 27, 2007 6:10 pm
#257172
I'm wondering a bit how we're supposed to create a material which uses clipmapping and a higher ND than 1. I can't seem to get clipmapping to work very well if i set the ND value to anything higher. It looks like crap if i do.
For some types of surfaces it's necessary to boost the ND value but now even if i use multiple layers i still gotta keep them all at 1 for clipmapping to behave normally.
Is there a way around this ? sorry if this is a dumb question but i ran into a brickwall with this today.
/ Max
For some types of surfaces it's necessary to boost the ND value but now even if i use multiple layers i still gotta keep them all at 1 for clipmapping to behave normally.
Is there a way around this ? sorry if this is a dumb question but i ran into a brickwall with this today.
/ Max