- Mon Mar 12, 2007 8:17 pm
#215400
I am using a hole pattern weight map and a second clear ghost BSDF layer so I can use a higher ND value on the main material layer.
However, I would like the main material to be a 2 layer BSDF with its own weight map (like when using metallic paint), then finally using the hole pattern weight map on the whole material. Does this make sense?
In other words: I want to create a speaker mesh pattern with metallic paint (which needs ot own weight maps for texture)
Is there a way to do this - like grouping BSDF layers maybe ?
However, I would like the main material to be a 2 layer BSDF with its own weight map (like when using metallic paint), then finally using the hole pattern weight map on the whole material. Does this make sense?
In other words: I want to create a speaker mesh pattern with metallic paint (which needs ot own weight maps for texture)
Is there a way to do this - like grouping BSDF layers maybe ?