but then for the side view your reflections will go out of the plane ... since it's kinda flat. hmm altho it could be a very small (in depth) rounded shape like half dome ... with maybe inverted normals = so that it would appear that reflections are kinda deep inside the plane (like plane has a death or so .. you know those 3D post-cards )
Yeah - that's what I thought - sounds very logical .. could be a great material presetseghier wrote:I used two layers with two different coating , i lost the file if i find it i will share the material.
there are many ideas like using displacement but maxwell don't supoort many displacements at the same time
or using normal map , or a new feature : parallax bump will be cool and better than the actual bump with result similar to displacement
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