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Skin test

Posted: Wed Dec 06, 2017 9:16 pm
by seghier
Hello ; this is skin material renders in different environment
Sun & Sky:

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Hdri:

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Area lights only:

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Re: Skin test

Posted: Thu Dec 07, 2017 3:54 am
by Nasok
Nice :)
Suggest to make a material presets

Should be cool :)

Re: Skin test

Posted: Thu Dec 07, 2017 4:18 am
by seghier
Thanks :)
Yes a preset will be very helpful to control reflection and other settings.
But skin material is not always the same .
Better textures with high quality model give the best result.

Re: Skin test

Posted: Fri Dec 08, 2017 8:41 am
by Nasok
Well, yeah, but a good starting point will help anyway :)

Re: Skin test

Posted: Fri Dec 08, 2017 7:24 pm
by seghier
skin with multilight:
https://www.youtube.com/watch?v=Xf_FQbRcG7c

i test the scene in blender/cycles and 3dsmax/vray and the results are very nice ; the displacement fast and the reflection look more real.
in maxwell the displacement need long time and finally it is not good and maxwell don't accept 32bits exr map or using and blend two different dips/maps like in vray or blender ; also the skin preview like in blender is fast and similar to the final render unlike maxwell ; and fire in studio don't help anymore with translucent material.
the skin need many tests in different lights and a powerful pc because the translucent material look clean after sl 15 and the real result need more sl.
in the first example i used one layer with thin sss and reflection
in the second example : one layer with two bsdf : thin sss and regular translucent mat and second layer for reflection
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Re: Skin test

Posted: Sat Dec 09, 2017 4:34 am
by seghier

Re: Skin test

Posted: Tue Dec 12, 2017 5:29 pm
by seghier
i have a problem with translucent material ; always i get a lot of red dots and the number increased with high sl !
sl > 25 and still alot of red dots.
original render:
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i remove the red dots manually :
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i test again with thin sss:
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