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Re: Substance to Maxwell

Posted: Tue Jan 22, 2019 4:50 am
by Nasok
Hey everyone!
Here is a new lightsaber for grabs :)

Image
Image
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And of course a turntable :)

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Feel free to grab it here: https://gum.co/EOLqm

Cheers,
Tim.

Re: Substance to Maxwell

Posted: Wed Jan 23, 2019 5:19 am
by Andrea Di Mauro
Hi Tim,

Where I find the HiRes background nambered chart grid texture?

Can you send me it?

architetto.dimauro@virgilio.it

Re: Substance to Maxwell

Posted: Wed Jan 23, 2019 5:51 am
by Nasok
Hi Andrea, it's in your Maxwell installation folder / library / scenes / simball / ground-texture-(gray20).png :)
Comes bundled with Maxwell

It's not like really hi-res - it's 2500 x 2500

Cheers,
Tim.

Re: Substance to Maxwell

Posted: Thu Jan 24, 2019 3:46 am
by Andrea Di Mauro
Hi Tim,

Ah! thank you very much.

Andrea

Re: Substance to Maxwell

Posted: Fri Jan 25, 2019 4:33 pm
by rusteberg
You should rename your thread "Substance to Adobe" :lol:

Re: Substance to Maxwell

Posted: Fri Jan 25, 2019 7:14 pm
by rickyinmotion
You should try Quixel. The results are better ! Not this bluriness ! My 2 cents of course :roll:

Re: Substance to Maxwell

Posted: Mon Jan 28, 2019 6:40 am
by Nasok
@rickyinmotion, I tried them :) in fact their Megascans division is just amazing :) however it is different from Substance tools. like almost opposite :)
Substance tools are mainly (well .. a big portion) procedural while Quixel (at least Megascans) are mainly (again, bigger portion) photoscanned. And they do have a one of a kind, super secret, custom built scanner to produce this results. And it's amazing.

But the beauty of Substance tools is that you can import your 3D model, paint right on it, you can bake maps (not just normals) but all of the ones you might need, .. including not so common ones like thickness map, and world position map.
Quixell mixer - is just a generator of tillable materials - pretty cool .. for creating tillable materials. But not when it comes to a unique things like a prop texturing or characters.

They used to have Ddo and Ndo back in the days - well not anymore, and those were only for Windows .. oh and to use those you would have to purchase Photoshop separately ...

So, I believe I can't agree that results are better. Those are different It's a different tools for different tasks. And not sure what blurriness you're referring too ..but most likely it's a soft focus of my cam in Maya .. or low res of a ground plane .. ... I know .. kinda lousy excuse :) but still.

But you totally right Quixel is getting bigger and is absolutely should be on a radar for everyone in Viz industry. Since, as @rusteberg pointed out, Adobe got Substance (altho they worked together for almost 3 years), I believe Quixell will get much more attention these days.
And, again, Megascans - those are awesome!! I think they are natural fit for Maxwell. If I would be Maxwell, I would think about even purchasing those .. Scanned objects and Materials + Unbiased rendering = 😲🤩🔥

Re: Substance to Maxwell

Posted: Mon May 06, 2019 4:01 am
by Nasok
Here is a quick Saturday's exercise
Image
from existing models :)

Cheers,
Tim.

Re: Substance to Maxwell

Posted: Wed May 22, 2019 10:36 am
by Nasok
Hey guys, here is a quick tutorial I've recorded.
It's just a first part of a short series. Hope you'll find it useful.

https://youtu.be/Iz_xo1rnLcQ - roughly 8 minutes :)

Just in case anyone would wonder on pairing PBR textures and Maxwell Render, feels like the workflow is kinda straightforward, but could be tricky sometimes, especially when you're trying to match PBR viewer preview with the result from Maxwell Render.

Cheers.

Re: Substance to Maxwell

Posted: Mon Jun 10, 2019 11:20 am
by Nasok
Hey everyone :)
Here is a second part of the short series PBR X Maxwell. - https://youtu.be/F7bTrLY_2R4
Really quick video tutorial on setting Image Based Environment and tweaking Camera Settings (for those who are not aware of how to do that)
Cheers.

Re: Substance to Maxwell

Posted: Mon Jun 10, 2019 3:28 pm
by Leonardo Giomarelli
I follow! With much interest :)

Leo

Re: Substance to Maxwell

Posted: Tue Jun 11, 2019 6:42 am
by Nasok
Really ? Awesome!! 🙌🏼🙌🏼🔥
Thanks - that really means a lot to me :)
Let me know if you have interesting topic / suggestions for future videos :)

Re: Substance to Maxwell

Posted: Sun Jun 23, 2019 12:16 pm
by Leonardo Giomarelli
Great explanation!
I continue to follow and I appreciate your determination.
We often feel a little lonely and abandoned here, but I think you are doing a great job
Going forward if I have any suggestions I will let you know later
Keep it up :D :D :D

Leo

Re: Substance to Maxwell

Posted: Mon Jun 24, 2019 6:17 am
by Nasok
That is awesome!!
Thank you very much!
So motivated :)
Planing to record my next one soon.

Cheers.

Re: Substance to Maxwell

Posted: Thu Jul 04, 2019 7:41 am
by Nasok
Hey guys, here is the 3rd part of the short series of video tutorials focusing on PBR Workflow with Maxwell - https://youtu.be/JEUvcWG3rBI - this time it's all about depth of field, lights and rendering.
I've used a pretty cool and handy script (for Maya) there - could save a lot of time when setting up lights.
Here is the script - http://www.braverabbit.com/placereflection/

Cheers 🙌🏼