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Re: Substance to Maxwell

Posted: Wed Dec 06, 2017 11:33 am
by Nasok
Little mix of two materials via "merge" function :)

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Simple glass material "merged" with old metal material via mask.

Re: Substance to Maxwell

Posted: Tue Jan 02, 2018 10:44 am
by Nasok
Here is a little update.

Finally got some time to put it all together.

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You can get those lightsabers (uv mapped with maxwell materials)
on my Artstation - https://www.artstation.com/artwork/0vD8V
or Behance - https://www.behance.net/gallery/6037910 ... -3D-Models

Also, here is a little set of Maxwell materials, based on procedurals (4k tile-able)

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Get those MXMs from my ArtStation - https://www.artstation.com/artwork/LdzXR
Or Behance - https://www.behance.net/gallery/5990226 ... -Materials

Drop me a line if you want to grab a high poly ones for your awesome artworks :)

Re: Substance to Maxwell

Posted: Fri Mar 16, 2018 4:12 am
by Nasok
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Another test this time with ABS plastic and simple label.

Fairly fast plastic material.

Re: Substance to Maxwell

Posted: Fri Mar 16, 2018 12:48 pm
by Mihai
Looks cool :)

Re: Substance to Maxwell

Posted: Mon Mar 19, 2018 10:06 am
by arcmos
Thank you for the materials!!

The plastic bottle looks great!

Re: Substance to Maxwell

Posted: Tue Mar 20, 2018 6:38 am
by Nasok
Thanks guys for your feedback :)

btw, let me know if you wanna have this PVC plastic material :) ... or bottle model :)

Cheers.
Tim.

P.S. - by the way, if you need some basic (generic) wood materials (with super simple set up) .. like this one:
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or these ones
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you can grab them here: https://www.artstation.com/artwork/qGQee

Re: Substance to Maxwell

Posted: Tue Mar 20, 2018 1:32 pm
by arcmos
Code: Select all
btw, let me know if you wanna have this PVC plastic material :) ... or bottle model :)
Yes and hell yes :D

Any chance to get an SBS file?

Re: Substance to Maxwell

Posted: Wed Mar 21, 2018 5:46 pm
by rusteberg
oil container and wood furniture look great - nice work

Re: Substance to Maxwell

Posted: Thu Mar 22, 2018 4:51 am
by Nasok
Thanks guys :)

Hey @arcmos, here is the link to FBX (with Maxwell material and textures)

I did this material in substance painter, so I don't really have SBS file of that. But it is really based on one of the standard plastic materials + plus a few textures for roughness and height.nothing too crazy :)

Cheers,
Artem.

P.S. - if you want I can spend some time and make this material tile-able :) so you could apply it to anything

Re: Substance to Maxwell

Posted: Thu Mar 22, 2018 8:06 am
by Nasok
Btw - here is the PVC plastic material (4k tile-able)
Cheers,
Artem.

Re: Substance to Maxwell

Posted: Fri Apr 06, 2018 7:56 am
by Nasok
]Hey guys, here is a little update to my Substance >> Maxwell journey :)

Lightsaber #4 - Qui-Gon Jinn

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Aaaand here is a little animation, of-course :))

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Re: Substance to Maxwell

Posted: Mon May 07, 2018 6:26 am
by Nasok
And here is another lightsaber for grabs and a bit more progress on my little study.
Lightsaber 5. - Mace Windu

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And here is a super simple .. like really simple material's set up

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Basically it's just 1 BSDF for diffuse and one for gloss (as usual) - this set up will give you a regular plastic (and roughness map on glossiness BSDF - controls the glossiness)
And on top - you can see there is a "Metallic" layer which is basic metal preset .. i believe iron .. with roughness texture and mask on the layer (this is where you plug your metallic map)
And just one normal map in global properties for all the layers.

Oh and yeah - you see the "Coating" layer there ? - that is just for fun. So in the below image I've switched off the metallic layer and turned on Coating layer.
And, of course for coating layer I followed tom's suggestion on adding glossy film .. a bit tweaked but pretty much the same approach.

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Looks like something that Storm-troopers might like :wink:

Oh, and of course here is the same model on a 4cm grid

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And if you feel like playing with it, using it for any kind of your projects, or just want to see how the material was set up and what maps were used - feel free to grab it Here
Both high poly and low poly. Textured, UV Mapped and, of-course, bundled with Maxwell material.

Cheers! 🙌🏼🙌🏼

Re: Substance to Maxwell

Posted: Thu May 10, 2018 3:45 pm
by mjcherry
These are SO GREAT!!!!!!!!!!!!

Re: Substance to Maxwell

Posted: Sun May 13, 2018 4:20 pm
by Nasok
Thanks dude :) More to come :)))

Re: Substance to Maxwell

Posted: Wed Aug 15, 2018 6:01 am
by Nasok
Here are some new render tests

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and .. of course .. on a 4 cm grid

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Feel free to grab both low poly and high poly right here - https://gum.co/qAgF - all UV mapped (just 1 texture set) and bundled with MXM + textures

and here is a little turntable for ya (also rendered with Maxwell)

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Cheers :)