And here is another lightsaber for grabs and a bit more progress on my little study.
Lightsaber 5. - Mace Windu
And here is a super simple .. like really simple
material's set up
Basically it's just 1 BSDF for diffuse and one for gloss (as usual) - this set up will give you a regular plastic (and roughness map on glossiness BSDF - controls the glossiness)
And on top - you can see there is a "Metallic" layer which is basic metal preset .. i believe iron .. with roughness texture and mask on the layer (this is where you plug your metallic map)
And just one normal map in global properties for all the layers.
Oh and yeah - you see the "Coating" layer there ? - that is just for fun. So in the below image I've switched off the metallic layer and turned on Coating layer.
And, of course for coating layer I followed tom's suggestion on adding glossy film .. a bit tweaked but pretty much the same approach.
Looks like something that Storm-troopers might like
Oh, and of course here is the same model on a 4cm grid
And if you feel like playing with it, using it for any kind of your projects, or just want to see how the material was set up and what maps were used - feel free to grab it Here
Both high poly and low poly. Textured, UV Mapped and, of-course, bundled with Maxwell material.