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By Nasok
#396223
Here is a little update.

Finally got some time to put it all together.

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You can get those lightsabers (uv mapped with maxwell materials)
on my Artstation - https://www.artstation.com/artwork/0vD8V
or Behance - https://www.behance.net/gallery/6037910 ... -3D-Models

Also, here is a little set of Maxwell materials, based on procedurals (4k tile-able)

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Get those MXMs from my ArtStation - https://www.artstation.com/artwork/LdzXR
Or Behance - https://www.behance.net/gallery/5990226 ... -Materials

Drop me a line if you want to grab a high poly ones for your awesome artworks :)
User avatar
By Nasok
#396822
Thanks guys for your feedback :)

btw, let me know if you wanna have this PVC plastic material :) ... or bottle model :)

Cheers.
Tim.

P.S. - by the way, if you need some basic (generic) wood materials (with super simple set up) .. like this one:
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or these ones
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you can grab them here: https://www.artstation.com/artwork/qGQee
User avatar
By Nasok
#396835
Thanks guys :)

Hey @arcmos, here is the link to FBX (with Maxwell material and textures)

I did this material in substance painter, so I don't really have SBS file of that. But it is really based on one of the standard plastic materials + plus a few textures for roughness and height.nothing too crazy :)

Cheers,
Artem.

P.S. - if you want I can spend some time and make this material tile-able :) so you could apply it to anything
User avatar
By Nasok
#397065
And here is another lightsaber for grabs and a bit more progress on my little study.
Lightsaber 5. - Mace Windu

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And here is a super simple .. like really simple material's set up

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Basically it's just 1 BSDF for diffuse and one for gloss (as usual) - this set up will give you a regular plastic (and roughness map on glossiness BSDF - controls the glossiness)
And on top - you can see there is a "Metallic" layer which is basic metal preset .. i believe iron .. with roughness texture and mask on the layer (this is where you plug your metallic map)
And just one normal map in global properties for all the layers.

Oh and yeah - you see the "Coating" layer there ? - that is just for fun. So in the below image I've switched off the metallic layer and turned on Coating layer.
And, of course for coating layer I followed tom's suggestion on adding glossy film .. a bit tweaked but pretty much the same approach.

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Looks like something that Storm-troopers might like :wink:

Oh, and of course here is the same model on a 4cm grid

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And if you feel like playing with it, using it for any kind of your projects, or just want to see how the material was set up and what maps were used - feel free to grab it Here
Both high poly and low poly. Textured, UV Mapped and, of-course, bundled with Maxwell material.

Cheers! 🙌🏼🙌🏼
Will there be a Maxwell Render 6 ?

Let's be realistic. What's left of NL is only milk[…]