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#394124
Seghier your geometry is all messed up due to overlapping poly's, you need to model transparent objects as a continuous welded mesh. (watertight)


This test is using overlapping coloured glass blocks with varying nd's inside clear glass. I made it from an arch-viz floor, wrapped into a cylinder shape, the blocks have 45 degree fillets.

I ran out of Nested priorities needed to add the water geometry. 11 is not enough in this case, due to the way I split up the colours, (I didnt want any adjacent blocks of exactly the same same colour/priority)

Dear devs, can we have 20 priority levels please.

Image 10min render sl14
By burnin
#394135
oh, so lovely, eric :)

yes, dielectric priorities need higher count

PS
Note (to clear any confusion, if it happens, cuz it happens)
1. Nested Dielectric priorities work only with DIELECTRIC materials - it's in the name. (ie. SSS don't get rendered, no scattering)
2. If using other materials within Dielectric volumes, there's no need for priorities, simply model your object properly.
:)
#394136
eric nixon wrote: I ran out of Nested priorities needed to add the water geometry. 11 is not enough in this case, due to the way I split up the colours, (I didnt want any adjacent blocks of exactly the same same colour/priority)
Are you using a plugin or something? On studio I can have 999 priorities. Can you explain better where does that limit comes from?
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