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Sony Walkman WM - DD III

Posted: Tue May 17, 2016 3:36 pm
by nirusu
Hi all, here's what I have so far.

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I'd love to hear any ideas on how to improve on this.

Thanks,
Nils

Re: Sony Walkman WM - DD III

Posted: Tue May 17, 2016 4:37 pm
by luis.hijarrubia
The model rocks. But i don't think a walkman looking so new never existed. Try to add some dust, scratches, or something.

Re: Sony Walkman WM - DD III

Posted: Tue May 17, 2016 4:49 pm
by nirusu
Thanks Luis!

Yes, I hear ya, it does look in mint condition.
Although I have to say the one I have right here still looks quite good considering it's from the 80's :-)

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I do notice some dust around the battery indicator and some chipped paint on the edges.
Both of those are things I haven't figured out how to do with maxwell.

Any pointers would be greatly appreciated. I'll check the forum as well.

Cheers,
Nils

Re: Sony Walkman WM - DD III

Posted: Tue May 17, 2016 5:26 pm
by nirusu
Uhh, as far as I can tell Maxwell doesn't support C4D's vertex maps.... I guess now I really have to learn UV unwrapping...sigh...

Re: Sony Walkman WM - DD III

Posted: Wed May 18, 2016 6:39 pm
by nirusu
OK, here's my final one (for now) with a few scratches and some dust....

Image

Re: Sony Walkman WM - DD III

Posted: Wed May 18, 2016 11:30 pm
by ababak
It's so much better like that. Now I'd do something with that boring flat lighting.

P.S. By the way, the Sony and DD Quartz signs have too sharp edges and corners as to my liking. Otherwise, very nice modelling.

Re: Sony Walkman WM - DD III

Posted: Thu May 19, 2016 6:56 am
by rusteberg
agree with the lighting comment - it makes it hard to tell what your materials are doing - modelling looks great to me :)

Re: Sony Walkman WM - DD III

Posted: Thu May 19, 2016 4:21 pm
by nirusu
Thanks all.

Examples of non-flat lighting would be nice :-)
I've tried this HDRI environment lighting AND a classic 3 point light setup with "soft boxes" but it kind of always looks like this....

Re: Sony Walkman WM - DD III

Posted: Thu May 19, 2016 4:32 pm
by ababak
Ok, here are some very nice examples:
https://www.lightmap.co.uk/gallery/?cat=all&tags=

In general you need to make some interesting highlights, shadows and reflections that will add a contrast and give a sense of shapes and materials.
You can try to search for some free studio hdri or play with the emitters.
Good luck!

Re: Sony Walkman WM - DD III

Posted: Fri May 20, 2016 10:57 am
by nirusu
Thanks!

Actually my first try was with a studio HDR image. But with that method I can't see how to control the "lights"...

As for studio lighting with emitters I looked at these tutorials:
I also looked at the Sony and DD Quartz signs having too sharp edges and corners, but pretty much the only thing I
can do about that now in Studio is check the smooth thingy and I have no idea if that would help as I can't find the
objects in this huge list of objects where maxwell changed all the nice names I gave it in C4D...:-(

So this is what I got now. I do notice an improvement as far as highlights/reflections go....
But now I'm looking at a render time of 3.5 hours (not doing that)
Also I used a reflective plastic on the floor as in Mihai's tutorial but it doesn't show up at all, maybe my lights are still too big?

Maybe I should try a seamless black scene...see how that looks...

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Image resized to 900 width.
Here's the original size.