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Bathroom recreation!

Posted: Wed Dec 03, 2014 6:18 am
by Jozvex
Hi guys!

We are getting ready for a much needed bathroom renovation in our house, so to help my mother visualize the changes I decided to recreate the current bathroom in Maya as a first step, before trying out new changes. I haven't done much archvis before so this has been a fun new challenge! I'm hopefully going to turn it into a VFX sequence where the current bathroom changes/rebuilds into the design we end up with, so I've filmed inside the real room for matchmoving purposes to get some realistic camera motion etc. All of that is in the future, but for now I'll start posting renders!

Test from a few days ago:
Image

Today's wireframe:
Image

Today's latest render:
Image

There's still a bit to do, the biggest things being to model the toilet which I'm avoiding (not a very confident modeller :lol: ) and add the bath, shower and sink taps etc. The wood on the vanity is blowing out because to create the light streak across the floor (sun through the skylight) I'm using a custom IES light that needs to be modified further. The skylight is a homemade MXI emitter that I created by taking multiple exposures of the actual skylight.

The walls and ceiling are a bit too shiny and textured, but not by a lot. I'll post some photos of the real bathroom in my next update. :)

Re: Bathroom recreation!

Posted: Wed Dec 03, 2014 7:45 am
by rusteberg
Hey Jared, if the skylight is the only source of external illumination for this scene, then I would just use a regular emitter instead of the mapped .mxi you are using. If it were me, I would set that skylight emitter to 6500k for temp and render with that first, then calibrate interior lighting from there based on the exposure from "exterior" illumination.

If sunlight has to be shown piping through the skylight, then setup a physical sky and pipe that puppy through the plug..... no shortcuts....

Re: Bathroom recreation!

Posted: Wed Dec 03, 2014 8:20 am
by Jozvex
No shortcuts?! :lol:

Ok, I'll give it a try. I thought it might render a lot slower with the sun coming down through the skylight but I'll test it now.

Re: Bathroom recreation!

Posted: Wed Dec 03, 2014 9:00 am
by rusteberg
it's going to render slow no matter what...... it's a fucking granny bathroom....

Re: Bathroom recreation!

Posted: Thu Dec 04, 2014 3:05 am
by Jozvex
A granny bathroom! Are you suggesting that luxurious pink floor tiles and strange pink triangle feature tiles are NOT the pinnacle of modern design?! :lol:

Well, I gave it a shot. This render is using a 'real' skylight with physical sky. The sunlight on the floor is not accurate but I could probably figure out why. As I anticipated though, it took forever
to render compared to the previous version! Previous took 1.5 hours, this one took 5:
Image

Re: Bathroom recreation!

Posted: Thu Dec 04, 2014 5:58 am
by seghier
are tried with hdri and light only ?

Re: Bathroom recreation!

Posted: Thu Dec 04, 2014 2:38 pm
by Neb
Hello

Nice wip. If I see correctly you haven't windows in your view to see outside enviroment. Maybe you should try to switch off enviroment lighting and put a emitter simple box into ceiling hole to fake a outdoor lighting ?

Re: Bathroom recreation!

Posted: Wed Dec 10, 2014 3:50 am
by rusteberg
any update J ?

Re: Bathroom recreation!

Posted: Fri Dec 12, 2014 9:06 am
by Jozvex
Just for you rusteberg! :D (actually just ready to update anyway)

I still haven't modelled the toilet haha, but the rest has made progress.
Image

I've also started working on the re-designed bathroom (as the idea currently stands) and it is rendering right now! So I'll post that later.

As you can see, I got my "sun" caustic light pattern working thanks to some version 3.1 beta magic! It's still not quite perfect but this is the photo
reference:

Image
(messy bathroom, yes)

The skylight is now just a 7500k emitter with a magic spotlight projecting the caustics! I rendered it to SL 15 which took 2 hours. The ceiling is looking a bit too
textured still, but it also clears up slower due to only indirect lighting.

Re: Bathroom recreation!

Posted: Fri Dec 12, 2014 1:08 pm
by Jozvex
New design:

Image

I'd like to point out that I'm merely following instructions on the design and neither of us are interior designers! This is the current design so far. The vanity unit will probably be replaced too.

Re: Bathroom recreation!

Posted: Fri Dec 12, 2014 3:17 pm
by Fernando Tella
I don't know which brand of toilet are you going to choose but maybe you can get one from here already modeled (these are from Roca): http://www.roca.com.es/contents/rocadra ... index.html

That page is in spanish. I couldn't find the english version. You should search for "colecciones de baƱo" and then "inodoro" or "Armani / Roca porcelana"

Re: Bathroom recreation!

Posted: Wed Dec 17, 2014 9:52 am
by Jozvex
Uh oh, bought a copy of MARI Indie on Steam yesterday. I've gone a bit overboard! :lol:

Image

I'm really enjoying MARI so far though, very good tools. Thankyou for the website links Fernando!

Re: Bathroom recreation!

Posted: Thu Dec 18, 2014 3:55 am
by rusteberg
Jozvex wrote: I've gone a bit overboard! :lol: !
not at all :D
fingerprints may be a little heavy handed and I'm not sure what the spotted dents here and there are supposed to represent but it looks like there are three parts; the base, the handle, and the nut holding all three together. not sure why the base of the handle appears a little "droopy" at the lower left at the base and i'm also missing some subtle corrosion/roughness/dirt/etc to help give a little separation/distinction between the nut and the handle for a hint that those two pieces are separate and give some sort of story that they were assembled by hand instead of computer mouse.

Re: Bathroom recreation!

Posted: Thu Dec 18, 2014 4:48 am
by Jozvex
I agree with everything you said! The fingerprint is way too strong, I just stuck it on there because MARI comes with a fingerprint brush. You are also very right about the lack of rust between the nut and the handle, that may require some additional geometry and I was too tired to add it last night. :) Here is my reference image of one of our taps:

Image

You can see what I was trying to achieve with the 'droopiness' of the handle, it is built up rust. But I've done too many droops and some don't have rust on them. Also, my scratch lines are too thick. I'm still totally new to MARI but it looks like I'll be able to automatically set up texture channels for Reflectance 0, 90, roughness, bump etc for every object I bring in. Very cool! I was confused at first about how to export masks but I figured it out after that render.

Re: Bathroom recreation!

Posted: Thu Dec 18, 2014 6:08 am
by rusteberg
Jozvex wrote:I just stuck it on there because MARI comes with a fingerprint brush.
brilliant!!! :lol:

edit: now seeing the reference and reading your response that explains a lot of what i'm seeing. seems like a nice little piece to hone in that new tool (mari) you're working with :)