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Horse : test material

Posted: Tue Jun 24, 2014 8:08 am
by seghier
the horse model from : http://www.badking.com.au/site/shop/ani ... a-ahearne/
for paint texture i use mudbox ; the hair with maxwell grass :D ; maxwell grass can give good result but need more options or maxwell team create maxwell fur or add more options under maxwell hair like gravity; air
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Re: Horse : test material

Posted: Thu Jun 26, 2014 1:00 pm
by dariolanza
Hello seghier,

We did, we included gravity on the Grass generator for these kind of purposes.
Of course it is not a true dynamic simulator (not generating motion, collision, etc) but you can make your fibers to grow regarding of the world Y-Axis (instead of the Polygon Normal you are using now), that allows you to grow your grass/hair vertically (up or down) no matter the orientation of the polygon, which is more natural on fibers growth.

Attached an example I created quickly in Studio with the parameters you can use as an starting point.

Let me know if this is what you were after.

Greetings

Dario Lanza

Re: Horse : test material

Posted: Thu Jun 26, 2014 1:37 pm
by seghier
thank you Dario :)
i will try ; many thanks
can you in the next release of maxwell add option to rename maxwell grass and scatter ?

Re: Horse : test material

Posted: Thu Jun 26, 2014 4:32 pm
by dariolanza
Ok, we will check for next versions to allow the Grass and Scatter modifiers (any modifier in general) to be renamed in its stack in Studio.

Cheers!

Dario Lanza

Re: Horse : test material

Posted: Fri Jun 27, 2014 2:39 am
by seghier
thanks Dario
i try to create hair with direction world-y enabled

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Re: Horse : test material

Posted: Fri Jun 27, 2014 8:51 am
by seghier
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Re: Horse : test material

Posted: Sat Jun 28, 2014 3:05 pm
by tom
Very nice! :)

Re: Horse : test material

Posted: Sat Jun 28, 2014 8:08 pm
by seghier
thank you :)

Re: Horse : test material

Posted: Mon Jun 30, 2014 5:03 am
by seghier
it's good if grass modifier have multibend ; twist and noise