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Parfum
Posted: Sat Apr 05, 2014 3:36 pm
by seghier
hello ; i wait for comments to make it better (inspired from real photo )
i tried alot to create parfum inside glass ; it difficult with complex model

Re: Parfum
Posted: Sat Apr 05, 2014 4:02 pm
by eric nixon
Background looks really good, looks like its modelled.
Re: Parfum
Posted: Sat Apr 05, 2014 4:06 pm
by seghier
thanks ; yes its modelled
Re: Parfum
Posted: Mon Apr 07, 2014 4:09 pm
by hatts
This is really nice. On my monitor, though, the lighting is kind of dim and gray.
Also the floor texture's seam shows up right underneath the center bottle.
The modeling and materials are excellent.
Re: Parfum
Posted: Mon Apr 07, 2014 4:21 pm
by seghier
thank you

the monitors are really problem ; i work but i don't know if i make the right contrast or colors !
for center bottle : it's the shadow

Re: Parfum
Posted: Tue Apr 08, 2014 2:54 pm
by RobMitchell
I can't speak for Hatts, but I think he may be talking about the visable texture seam, where the image repeats:
I like the image a lot, especially as the background is fully modelled as well. Not sure the composition is quite there yet but everything else is looking really nice.
Re: Parfum
Posted: Tue Apr 08, 2014 3:47 pm
by eric nixon
Hatts I think your monitor is out of whack? rich colours here...
Re: Parfum
Posted: Tue Apr 08, 2014 4:20 pm
by seghier
RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam, where the image repeats:
I like the image a lot, especially as the background is fully modelled as well. Not sure the composition is quite there yet but everything else is looking really nice.
thanks
sorry i didn,t understand him , there exist small repetition in other parts

but i can fix that manually
there is no composition : the model + hdri + correction with photoshop
Re: Parfum
Posted: Tue Apr 08, 2014 8:00 pm
by hatts
RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam
Yup that's what I meant
As for the colors, I was talking about the image relative to itself (mentioned my monitor just to be clear that I can't speak for everyone).
The colors are coming through fine, but the main lighting on the front of the bottles is quite muted, the only lighting from the front is a sort of blueish wash. Beverage/fragrance renderings usually do nicely with a few more detail lights.
Re: Parfum
Posted: Wed Apr 09, 2014 3:46 am
by itsallgoode9
I'm curious why your refractions are showing up so stripey, like they are.
Re: Parfum
Posted: Wed Apr 09, 2014 3:56 am
by seghier
itsallgoode9 wrote:I'm curious why your refractions are showing up so stripey, like they are.
thi is the effect of the hdri ( have trees ) and the two bottles have cylindrical shape
hatts wrote:RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam
Yup that's what I meant
As for the colors, I was talking about the image relative to itself (mentioned my monitor just to be clear that I can't speak for everyone).
The colors are coming through fine, but the main lighting on the front of the bottles is quite muted, the only lighting from the front is a sort of blueish wash. Beverage/fragrance renderings usually do nicely with a few more detail lights.
thanks
i try many hdri and light but i don't want make it like product in studio ; i want it more natural
Re: Parfum
Posted: Wed Apr 09, 2014 3:26 pm
by hatts
[quote=seghier]i want it more natural[/quote]
I can respect that; well-done product renderings in a natural setting can be a refreshing break from the norm
Re: Parfum
Posted: Wed Apr 09, 2014 3:58 pm
by seghier
hatts wrote:seghier wrote:i want it more natural
I can respect that; well-done product renderings in a natural setting can be a refreshing break from the norm
thanks ; i will try to make it better
i will search images reference and beautiful hdri
Re: Parfum
Posted: Mon Aug 11, 2014 11:36 pm
by Gokhan
great results,congratulations friends,I love it...
Re: Parfum
Posted: Tue Aug 19, 2014 5:48 pm
by MikaelP
Looks nice !I would add just a hint of font light / highlights on the bottles(especially the black cap on the center one) to separate them more from the background.
For example: create one emitter(with strong falloff) on the front left to balance and make a cross lighting effect with the background.