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UnderWater : V3 test

Posted: Fri Dec 20, 2013 6:04 am
by seghier
Image

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 9:38 am
by Rafal SLEK
Wow! :shock:

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 11:11 am
by Fernando Tella
I guess it's a fast test, but the result is awesome. :shock:

Is it Maxwell sea for the water and bottom + volumetrics?

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 12:12 pm
by tom
Very nice!

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 12:47 pm
by Neb
Looks very nice!

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 2:20 pm
by seghier
thank you :)
i use two maxwell sea ; two volumetric

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 2:59 pm
by tom
So, the sand is certified. :mrgreen:

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 3:11 pm
by seghier
of course :D; the scene entirely created in studio
the material of the sand is custom
water for the sea
rough glass for the volumetrics

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 3:13 pm
by Fernando Tella
What is the second volumetrics for?

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 3:17 pm
by seghier
first i try with one volumetric but the sky under water is clear
i add volumetric with gradient to give like haze under sea
and other volumetric cover the sea

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 4:16 pm
by RobMitchell
Looks amazing! Good job.

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 4:31 pm
by joaomourao
Uau! Snorkeling in the summer... Cool!
Do I see a shark? ;)

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 4:58 pm
by seghier
RobMitchell wrote:Looks amazing! Good job.
thank you :)
joaomourao wrote:Uau! Snorkeling in the summer... Cool!
Do I see a shark? ;)
thank you :) ; i downloaded yesterday photos of shark and sardine . i will try to create something ;)

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 5:08 pm
by zdeno
just great ... great job Seghier and NL

Re: UnderWater : V3 test

Posted: Fri Dec 20, 2013 6:34 pm
by seghier
thank you :) ;
this is the link of the scene ;test it ; modify , add; remove ....
first add uv set to the " volumetric int " and copy the parameters of cube uv set ; sometimes the parameters changed ( try to get the same as the image included in the rar file )
http://www.mediafire.com/download/33w0o ... metric.rar