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By hatts
#375560
Just gonna dump some new V3 experiments here

First try at the sea object. With phys. sky you don't really need a volume beneath the sea plane to get some implied depth to the water. Was playing around in PS and accidentally produced this old-time/pinhole looking image.

Would've let the bright spots clear up but was already 16hr into the render...

Image
By hatts
#375777
eric nixon wrote:Its a trick, now your being tempted to learn/buy realflow, its a conspiracy, I tell you!
That'll happen the day that I have a project too hard for Blender's liquid sim. No offense, Next Limit.
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