- Wed Dec 18, 2013 5:00 pm
#375560
Just gonna dump some new V3 experiments here
First try at the sea object. With phys. sky you don't really need a volume beneath the sea plane to get some implied depth to the water. Was playing around in PS and accidentally produced this old-time/pinhole looking image.
Would've let the bright spots clear up but was already 16hr into the render...
First try at the sea object. With phys. sky you don't really need a volume beneath the sea plane to get some implied depth to the water. Was playing around in PS and accidentally produced this old-time/pinhole looking image.
Would've let the bright spots clear up but was already 16hr into the render...
Matthew Spencer | http://www.mspncr.com