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First Maxwell V3 render DAY/NIGHT
Posted: Sun Dec 15, 2013 9:45 pm
by Neb
Hello All
Here is my first post on that forum and first I would like to say hello for all Users.
There are my first render shots from Maxwell V3 ( now I'm testing new version ). Day render is finished but I'm still working with night scene. I'm a Modo and Cinema user. C&c are welcome and thanks for viewing!
Night WIP image
Regards
Neb
Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Dec 16, 2013 11:09 am
by arch3d
Welcome/Cześć
Nice start

Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Dec 16, 2013 1:39 pm
by zdeno
Welcome/Cześć
Co raz więcej nas tutaj
Looks nice. was there any post in photoshop or is it raw render?
Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Dec 16, 2013 2:13 pm
by Mihai
Welcome! Yes, very nice start

How are you making the emitter in the night image? Is it a lamp inside that object, or did you apply an emitter component directly to the lamp shape? That would render faster, and you can always turn off the emitter with ML which would start to reveal the shiny plastic material.
Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Dec 16, 2013 3:46 pm
by Neb
Thank you very much for all comments!
arch3D - thx!
zdeno - faktyczie dużo tu nas

It isn't directly Maxwell Raw render. I used tonemapping software to improve render and after the render was edited in photoshop. For me always important is effective tone mapping.
Mihai - thank you. I applied an emitter component directly to the lamp shape. If I have emitter layer above the base shiny material layer ( shiny plastic ) and I'll switch off that emitter power via ML I'll see normal plastic material from bottom layer ? Please see attached image.

Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Dec 16, 2013 10:13 pm
by Neb
impressive it works fine

One material with glass and emitter and ML. Cool!

Re: First Maxwell V3 render DAY/NIGHT
Posted: Tue Dec 17, 2013 7:46 pm
by Mihai
Yup

And the emitter component doesn't even have to be in it's own layer. I would just recommend some changes to make the plastic part look better:
- create a plastic using one base diffuse bsdf in one layer, and in a layer on top, set this layer to additive and use a bsdf in it that has about 5 roughness (as yours), but simply turn on force fresnel and set the ND to about 1.4. This will make a more realistically shiny plastic. ND 5 way too reflective.
So you would have:
- Layer(additive)
- BSDF (all you need here is actually Force Fresnel on and roughness 5, refl0/90 can be black if roughness is low and FF is on, because the final reflectance of the material is determined purely by the ND, as in real life. See the docs for details.
- Layer (normal blending)
- BSDF (diffuse white, don't go over 235 or so or becomes unrealistically white)
- Emitter (in fact that emitter component can be in any of these layers, doesn't matter. When you adjust its intensity using ML, by turning itself off it will begin to reveal the material itself, no matter which layer the emitter component is on)
Re: First Maxwell V3 render DAY/NIGHT
Posted: Tue Dec 17, 2013 10:36 pm
by Neb
Thank you very much for explanations. I'm correcting lamp material settings now and I'm going to start final night render

Re: First Maxwell V3 render DAY/NIGHT
Posted: Thu Dec 19, 2013 12:49 pm
by Neb
Re: First Maxwell V3 render DAY/NIGHT
Posted: Thu Dec 19, 2013 3:02 pm
by joaomourao
Nice! Love the mood and the stucco on the wall...

Cheers!
Re: First Maxwell V3 render DAY/NIGHT
Posted: Fri Dec 20, 2013 2:10 pm
by Neb
Thank you very much!
Re: First Maxwell V3 render DAY/NIGHT
Posted: Fri May 23, 2014 8:51 am
by msoon2k
Hey Neb,
Did you use Modo for the cloth (curtain)? How did you do that?
Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon May 26, 2014 5:04 pm
by mulungu
nice render, I hope to get this result soon.
Re: First Maxwell V3 render DAY/NIGHT
Posted: Fri Jun 13, 2014 11:20 am
by AlexP
Hello/Cześć
Really great image!
About glass/emmiter material take a look on:
http://www.maxwellrender.com/forum/view ... 13&t=42043
and this if you use thin-sss:
http://www.maxwellrender.com/forum/view ... 13&t=40523
Re: First Maxwell V3 render DAY/NIGHT
Posted: Mon Sep 08, 2014 3:34 pm
by Neb
msoon2k - first I'm sorry for delay

I used a ready to use curtain model, mulungu - thx!, AlexP - thank you!