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Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Fri Apr 13, 2012 10:49 pm
by eric nixon
https://vimeo.com/40318042
OR for the full quality download here;
http://www.mediafire.com/?ydajywl2u1cbkqa

More to come, building the background elements now;

Here is test render of an earlier take.

Image

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Fri Apr 13, 2012 11:45 pm
by Bubbaloo
Looks great Eric!

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Sat Apr 14, 2012 5:39 am
by rusteberg
eric, hoping to see some greater depth of field and motion blur on those final frames.

really impressed with the wireframe animation. are you telling me hardly any of this is keyframed?

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Sat Apr 14, 2012 7:49 am
by Hervé
Terribly Cool Eric ! More camera angles... :D

h/

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Sat Apr 14, 2012 7:56 am
by eric nixon
Only keyframes are the driving inputs, steering, gas, brake.

A few of the cars can be driven almost realtime. Basically I'd been trying to make the ideal Dynamic car and out of that process came a lot of different car designs. Some even have moving differential gears made out of polygons!

Come round to North London and I'll show you! I doubt you've got much interest in C4D though, the great divide...

Cheers Herve, yes theres a lot going on that isnt seen from this camera.

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Mon Apr 16, 2012 3:23 pm
by RobMitchell
Really gonna enjoy watching the progress on this one. Great work. :D

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Wed Apr 18, 2012 12:55 am
by eric nixon
Thanks Rob, not much progress this week, I've decided to re-sim because I just dont feel satisfied with a few things, but it requires a solid block of time to concentrate (theres a lot to go wrong...) so I need to brace myself before diving in.

Ive got some cool test renders which are worth showing;

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And this one, Original VW body model courtesy of Mark Hodsman.

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Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Wed Apr 18, 2012 3:44 am
by rusteberg
Image

looking really good, eric. a matte ground plane with shadow pass would make this a stellar test :mrgreen:

keep going amigo!

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Wed Apr 18, 2012 7:20 pm
by eric nixon
Thanks, Just imagine the shadows ;)

Heres another angle and scene-setup wireframe (frame 0)

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The tricky thing here was to make boxes which breakup on their own, but dont breakup before you hit them hard.

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Thu Sep 13, 2012 2:00 pm
by bograt
Amazing Dynamics! love it, Cant wait to see more

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Thu Sep 13, 2012 3:33 pm
by dariolanza
Great look Eric!

It is getting really cool. Nice dynamics.

You should dirt the wheels of the container and cars.

I love the crane caterpillar jumping.

Longing to see how it continues. Keep on!

Dario Lanza

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Thu Sep 13, 2012 6:01 pm
by Bubbaloo
Eric, I strongly urge you to continue with this. (hitting my hand with my fist in a threatening gesture)

:lol:

Re: Whacky Racers C4D R12 Dynamic Animation WIP

Posted: Tue Sep 18, 2012 3:37 pm
by eric nixon
Thanks for the encouragement guys. I think I will come back to this, kind of waiting for particles to work through the cinema plug and waiting for the cold winter months to get all the work done, too much fine weather for bike rides at the moment. :)

Prob by the time I get on with it, well have 12 core chips and MW3!

The bit that was niggly was the interactive breaking wooden crates, and keyframing the bodywork damage, but with C4D R14 they now have breakable connectors, and 'plastic deformations' so no more niggles :)