- Tue Nov 06, 2012 3:37 pm
#362227
Since I was interested in doing a comparison I simplified the skin MXMs (removed the "velvet" FX) and changed to "real" SSS instead of thinSSS.
There are some nice details in the digits that the thinSSS doesn't capture but it loses overall color purity (due to the lack of scattering mapping with true SSS) and it takes 5-6 times longer to render... I doubt many users will want to go this route. Maybe we'll get some more options for skin type SSS in Maxwell 3...
Best,
Jason.
There are some nice details in the digits that the thinSSS doesn't capture but it loses overall color purity (due to the lack of scattering mapping with true SSS) and it takes 5-6 times longer to render... I doubt many users will want to go this route. Maybe we'll get some more options for skin type SSS in Maxwell 3...
Best,
Jason.
My Video Tutorials: Maxwell Render 3 Materials