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Bump map has squares
Posted: Sun Feb 26, 2012 4:12 pm
by Tok_Tok
Hi,
Oke I'm doing this watch design and want the casings metal to be brushed stainles steel. I've applied the bump map the way the brushed metal to look but then I get these squares
on the highlighted area's. I've seen this problem before and it's hard to get rid of this effect for any render engine, if I remember correctly. But is there a way to reduce this effect or maybe
a workaround?
Thank you!
Btw it's not finished yet, C&C are welcome

Re: Bump map has squares
Posted: Sun Feb 26, 2012 4:20 pm
by Bubbaloo
This happens when you apply a very fine bump map with a (relatively) high value to a curved surface. It will show the facets in the geometry. Try lowering the bump map until you no longer see this.
Re: Bump map has squares
Posted: Sun Feb 26, 2012 4:27 pm
by Tok_Tok
aha, thank you I'll try that. Hope I can get the same look with less tiling...
Re: Bump map has squares
Posted: Mon Feb 27, 2012 12:17 am
by Chris Krüger
What about adjusting the smoothing angle of the faces which the material is assigned to, would it help?
Does it change anything if you use a normal map instead? You still get the faceted look?
Cheers,
Chris
Re: Bump map has squares
Posted: Sun Mar 04, 2012 12:58 pm
by Tok_Tok
Oke I've set the texture with less tiling but no improvement.. also I checked the normal direction and smoothing angle and it all seems to be fine. (it's a flat surface)
I can't go any lower with the tiling because this already isn't looking like brushed stainless steel anymore
Btw the "handles" on the top and bottom of the watch are the same material as the casing, also with very high tiling but it doesn't show squares..
Any other suggestions?
Re: Bump map has squares
Posted: Sun Mar 04, 2012 1:11 pm
by Half Life
Add more geometry -- the more poly subdivision you have the less "normal smoothing" will be necessary.
Alternately you can use displacement -- which will defeat the issue but may be tricky to get the look you want... see here for an example :
http://www.maxwellrender.com/forum/view ... 50#p350650
Best,
Jason.
Re: Bump map has squares
Posted: Sun Mar 04, 2012 1:49 pm
by choo-chee
yeah - make each arc of the main circle from 10 arcs. it's a bit irritating but you'll have a very smooth circle.
Re: Bump map has squares
Posted: Sun Mar 04, 2012 3:39 pm
by Tok_Tok
That worked! I used the subdived modifier to tesselate the geometry, seems to work perfectly.
Thank you Jason!