mxwl_fjg wips
Posted: Sat Oct 29, 2011 2:47 am
In this wip I'm using an old zbrush zketch for testing character stuff in Maxwell.
Its not realistic (just a character I did from scratch), but it has enough detail for testing
and learning various lighting and material features(layers, sss, disp, etc.)

Uploaded with ImageShack.us
This is a 10 minute render (sl 10) uses env map for fill light and 2 emitters for rim light.
The color map is very loose - I'll update as the wip progresses.
the material is layered:
>top layer is 14%
-Has a lighter/yellow-ish version of basic polypaint color map mapped to 0 and 90 reflectance
-this is also mapped to a thin coating on this layer.
>bottom layer is 100%
Has a more red-ish version of the color map (0, 90)
no transmittance - working on sss next. And he needs a bit of hair...
My thought is to use multiple layers with different color maps to represent different layers of skin,
muscle, flesh, (epidermal, subdermal, meat) but maybe that isn't necessary? two may be adequate?
Comments/advice welcome
Its not realistic (just a character I did from scratch), but it has enough detail for testing
and learning various lighting and material features(layers, sss, disp, etc.)

Uploaded with ImageShack.us
This is a 10 minute render (sl 10) uses env map for fill light and 2 emitters for rim light.
The color map is very loose - I'll update as the wip progresses.
the material is layered:
>top layer is 14%
-Has a lighter/yellow-ish version of basic polypaint color map mapped to 0 and 90 reflectance
-this is also mapped to a thin coating on this layer.
>bottom layer is 100%
Has a more red-ish version of the color map (0, 90)
no transmittance - working on sss next. And he needs a bit of hair...
My thought is to use multiple layers with different color maps to represent different layers of skin,
muscle, flesh, (epidermal, subdermal, meat) but maybe that isn't necessary? two may be adequate?
Comments/advice welcome