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Volumetric Lights interior 1.7.1 - Challenge

Posted: Sat Jun 25, 2011 3:31 pm
by zdeno
It was more Challenge than WIP , only for technical tric not beauty.
pure render
Image
some gamma research
Image
with simulens on
Image
and over stylized
Image

another examples at the end of this topic http://www.maxwellrender.com/forum/view ... volumetric

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Sat Jun 25, 2011 5:15 pm
by Bubbaloo
Very nice. The raw render is awesome.

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Mon Jun 27, 2011 4:11 pm
by djflod
tell me how you do it *sing*



please :mrgreen:

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Wed Aug 10, 2011 10:51 am
by kami
yes, I think the pure render looks best!
how did you achieve it?

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Thu Aug 11, 2011 10:45 pm
by zdeno
It is motion blur.

one big plane crosses all scene from up to down in one second, and it produces very funny effects with large number of variations, depends of material it has or is it on or off to GI computation.

for instance- glass makes very subtle effect (something like glow)
in this CLASS scene there was simple white lambert I guess .

try it. it is fun and very fast compared to SSS solutions (especially on 1.7.1 version).

and this motion blur trick can be easy use to other SSS bodies like semitransparent cubes. very usefull trick, but kind of BIASED approach ;)

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Fri Aug 12, 2011 12:08 am
by numerobis
cool! i have to try it! :D

uuuh... "biased" :lol:

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Fri Aug 12, 2011 5:49 am
by sandykoufax
very interesting test. Cool! 8)

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Fri Aug 12, 2011 5:27 pm
by Bubbaloo
Way to think outside of the box!

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Sat Aug 13, 2011 2:53 am
by zdeno
Image

THX for all nice words

this is box I mentioned earlier with "smoke" I tested sometime ago.
I know this is not pretty but only for technical purposes .

Image

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Tue Aug 16, 2011 10:11 pm
by frosty_ramen
dumb question, can you setup motionblur in studio or do you need to use 3dsmax?


dan

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Tue Aug 16, 2011 11:40 pm
by zdeno
You can not do animation in studio. have to export using plugin from other 3d app (3dmax) , as far as I know in 1.7.1

in studio You can turn on turn off motion blurr I suppose and vary camera setting to change motion blurr apperance , shot speed eg.

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Wed Aug 17, 2011 12:50 am
by tom
Very clever... Kudos!

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Mon Dec 19, 2011 12:37 am
by zdeno
Thank You Master !

Image

I just got to know what kudos means ;)

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Mon Dec 19, 2011 7:30 pm
by Bubbaloo
Props

Re: Volumetric Lights interior 1.7.1 - Challenge

Posted: Mon Dec 19, 2011 11:44 pm
by zdeno
I think I just failed with my english once more - in last post.
myself wrote:
I just got to know what kudos means ;)
during research (on/in/at/with) urban slang dictionary what bubbaloo's "props" mean I understood my quoted sentence was wrong. If I am correct it means " I have to know what "kudos" mean. so tell me"

I meant. " I just realized (found on web at this specified moment) what this "kudos" means. That is why I said "thank You" to Master Tom so late.

so to be correct I should write:

I just found what kudos means. (ergo - I can say thank you Master with clear heart).


THX Bubbaloo for pushing me to that. Once I have learned so much about maxwell on/at/with/into this forum. Now it is rather usefull to train with my English skill :D