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Any of you folks modeling /rendering vapour/smoke?

Posted: Tue Nov 16, 2010 5:23 pm
by caryjames
Any tips for someone who does not have a CAD package with a particulate generator? :)

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Tue Nov 16, 2010 7:59 pm
by Bubbaloo
Photoshop. :wink:

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 3:27 am
by iker
Particle Illusion ---> http://www.wondertouch.com/

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 5:20 am
by caryjames
I knew a smart arsed answer would come from one of you :) ... photoshop....

Thanks Iker- I will check it out

Thanks for nothing Brian :)

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 11:37 am
by zdeno
Brian is well known of his sophisticated sense of humor ;)

once I modeled dust for volume light test .
It started to look very promicing but rendertimes was tragic.

simple 3dmax scatter option

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 12:59 pm
by Fernando Tella
I tried something with some low poly spheres scattered over another sphere. The trick is very low opacity. It's fairly fast.


Image

Image

Edit: I'm sorry, this images won't be available today, I'm changing the host.

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 1:31 pm
by zdeno
nice ... Fernando

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Wed Nov 17, 2010 5:14 pm
by Maximus3D
Can't you do something like this with the help of the new Realflow integration now ? and perhaps the use of thinSSS. Or maybe just model planar surfaces which you map with gradients and thinSSS to simulate slowmoving greywhite smoke.

/ Magnus

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Thu Nov 18, 2010 5:16 am
by Asmithey
Blender has a smoke generator....

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Thu Nov 18, 2010 5:22 am
by sandykoufax
Run~~~. Sorry, Learn~ Blender.

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Fri Nov 19, 2010 10:02 pm
by caryjames
Cool test Fernando!

Thanks for the tips on learning Blender- I will download it and see if I can't get something working.

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Sat Nov 20, 2010 11:20 am
by itsallgoode9
with your question, can you let us know how you are planning on using the smoke in the render? My opinion is that unless the entire render is of smoke used in a creative way, then using stock photos and photoshop would be your best bet. it will likely give you the most realistic results and the least amount of time put into it. setting up a smoke solution and rendering it and getting it to look good can/will take more time than the object/environment you are adding it in to. if your project is still going on, show some renders of what you need it added in to so we can better advise you.

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Sat Nov 20, 2010 3:16 pm
by Bubbaloo
itsallgoode9 wrote:using stock photos and photoshop would be your best bet. it will likely give you the most realistic results and the least amount of time put into it.
That's what I meant to say with my one word answer. :)

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Mon Nov 22, 2010 3:16 am
by djflod
Bubbaloo wrote:Photoshop. :wink:
i think the same

Re: Any of you folks modeling /rendering vapour/smoke?

Posted: Mon Nov 22, 2010 5:30 pm
by caryjames
Thanks guys, I was planning on using some light emitting smoke/vapour in a jewellery render. I wanted the vapour to wrap around the object and for the colour of the smoke to have some influence over the lighting of the scene (which is why I wanted to avoid photoshop). Maybe I can get a similar effect with a translucent ribbon and some falloff to make it disappear around the edges. The reason I wanted a random vapour generator was that I did not want to model the vapour and lose any randomness. I wish I had an image to share with you the look I am trying to achieve but for now the image is strictly in my head :)... got to get it out :)