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Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 7:17 pm
by Lars Magnusson
Ok, this is not actually a WIP since I'm finished with it, but since it's just a test of how SSS works when there is a skeleton inside I decided to post it in this section.
Comments and Crit's is of course still welcome since it might help me in future projects. :D

This was a way for me to refresh my knowledge of Zbrush and Maxwell after a long vacation from rendering.
My Shatzia project kind of died when a newer version of ZBrush came...plenty of goodies I wanted to use, but suddenly a 200m high ZB sculpt wasn't as easy to rescale correctly. (a plugin for ZB was replaced with new functionality and I never figured out how to get the same result :cry: )

Also intentionally the simplest scene possible: Creature, flat grey ground, two planar backlight emitters and one planar frontal fill light emitter.

The simple skeleton part and the fleshpart created in ZBrush 3.5 R3:
Image
It's about 10-20cm high.
Originally it was just going to be a finger to test SSS on, but I had fun with ZSpheres and ZSketch and ended up with another Evolution-Mistake :lol:
Also created Displacement map and Occlusion map with ZBrush. Occlusion map was only used in the skin-like render just to darken the skin texture a bit.

Original idea for fleshmaterial:
Image
It's Maxwell's Jade-material with slightly higher internal roughness and of course, red color instead of green.
This was rendered at 3000x2002 (without the Multilight option), and reached this result, SL 9 in 1h.
No noice reduction was used here. Vignetting added with AdobeCameraRaw.
( memory usage by Maxwell was < 2Gb )

Just testing with a little more skin-like material (yes, this creature has dry rubber skin, it would have looked better if I had spent some time on making a specular-map :wink: ) :
Image
The original render was 4000x2669, and since I also wanted to test Maxwells Multilight-Color functionality, Maxwell used 10Gb of memory during render.... getting 24Gb of memory for my new computer was worth the extra money!
Rendered over night, reached SL 12.5 in 14h25min. Used PhotoshopCS4's Filter-Noice-Dust&Scratches (rad.2 , thres.17) to remove the tiny bright red SSS dots that you get when using this type of material/lighting and don't let it cook longer. ( I know from other threads that HDRI is recommended instead of emitters but wanted to test MultilightColor )
Slight post-crop Vignette added with AdobeCameraRaw.

At first I intended to do the above Multilight Color render at the same resolution as my camera (5D Mk II, 5616x3744).
Ok, it would have worked, Maxwell used 16Gb of my available 24Gb, but then I made a mistake. I wanted to see how large the mxi file was during render and browsed to the folder...not knowing that when thumbnails are shown in explorer, explorer ( I'm guessing ) uses Maxwell to generate a thumbnail?
So suddenly explorer wanted about 16Gb of memory too.... that didn't go too well :lol:
( no response from any opened softwares, including taskmanager, only the mouse worked, but extremely sluggish )
Did a Power off shutdown since I didn't want to wait and see if Win7 would ever finish with the preview...and before starting the render again I lowered the resolution slightly just to be safe ( I wasn't 100% sure that Maxwell wouldn't increase it's memory usage during render....turned out that it didn't)

The fullsize renders can be found here (most are > 2000x2000), also some other pics where I used multilight to turn off some of the lights and adjust intensity/color :
http://www.flickr.com/photos/larsmagnus ... 97/detail/



EDIT: 7 Aug 2010
Decided to spend another day on this creature.(previous skin-render was too crappy ;-)

Image

Image

Texture was created by polypainting in ZBrush combined with traditional texture work in Photoshop.
Used a modified version of the texture as specularity map, so now it has a dry skinsurface but with wetness between the "fingers".

Only rendered Multilight with option to change the Intensity, not color, and then it only used 2.7Gb of memory for a 4496x3000 render.

I also tweaked the SubSurfaceScatter in this material and now I got almost no bright red SSS dots....so apparantly the previous skin render suffered from "User-Incompetence" :wink:

I let this "cook" in Maxwell during the night, and it reached this stage, SL 12, in 8h45min.
However, it looked rather good just after one hour! ( SL 6 )

Highres versions of these (3000x3000) also available here:
http://www.flickr.com/photos/larsmagnus ... 97/detail/

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 9:27 pm
by tom
Disgusting and awesome at the same time! :D

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 9:39 pm
by David Solito
What a breath of fresh air :mrgreen: It changes the images that we used to see here.

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 9:46 pm
by tom

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 10:16 pm
by David Solito
tom wrote:It reminds me Cevizli Sucuk :mrgreen:
http://www.google.com.tr/images?um=1&hl ... =&gs_rfai=
Rwaaa. It's so scary! :lol:

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 10:26 pm
by Tea_Bag
I'd lick those fingers clean!! :lol: - Cool render! :D

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 10:27 pm
by Lars Magnusson
Thanks guys! :mrgreen:

tom wrote:It reminds me Cevizli Sucuk :mrgreen:
Ah, so Disgusting, awesome and Tasty? :wink:
( clicked on some of the google linke but couldn't quite figure out what Cevizli Sucuk is..looks like some sort of candy?)

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 10:48 pm
by ababak
Lars Magnusson wrote:couldn't quite figure out what Cevizli Sucuk is..looks like some sort of candy?)
In Ukraine we know this as Churchhellah, some kind of georgian sweets made of boiled grape juice with nuts.

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Thu Aug 05, 2010 11:04 pm
by tom
Right, Andrey! ;)

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 12:39 am
by Lars Magnusson
ababak wrote:Churchhellah, some kind of georgian sweets made of boiled grape juice with nuts.
That explains why I didn't know what it was... it sounds like something I might find in the health-food part of a store...and I usually go straight for the junk-food part :wink:
( though I must say that it does sound tasty, I have to check if something similar is available in Sweden :D )

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 7:32 am
by ababak
Lars Magnusson wrote:That explains why I didn't know what it was... it sounds like something I might find in the health-food part of a store...and I usually go straight for the junk-food part :wink:
If there was a special junk-food supermarket, church'hellah would be found in a junk food part of it. Usually I see it sold like this:

Image :lol:

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 12:25 pm
by Tok_Tok
Wow it's really looking good!!

Zbrush and Maxwell together is always nice to see! :D

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 1:56 pm
by tokiop
nice result Lars!

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 3:11 pm
by Lars Magnusson
Thanks! :D

It's strange that only a few here on the Maxwell forum uses ZBrush, to me Maxwell+ZBrush feels like the perfect match!
The only thing one needs to remember is to use a size ref in ZB. After the Shatzia disaster I've learned that I first need to create a box in trueSpace (or similar) with the approximate dimensions of what I want to sculpt, import that into ZB as a sub-object (or Sub-Tool as ZB calls it), and then sculpt my creatures.

Still a lot to learn... I only use 10% of ZBrush functionality, and as for Maxwell, thanks to my recent D-SLR camera interest, I fully understand things like ISO, f-stop (aperture and shape of opening, like that it goes from polygonal to circular when largest lens opening is used), shutter speed, bokeh, filmback etc..

Things that still mystifies me in Maxwell (and in real life).... light. That is something I need to learn much more on.
EV for example....I've never used an external lightmeter so EV value confuses me.
I've actually thought about buying a lightmeter but thoose that also measures colortemperature seems to be very expensive!
About 13'000skr ( approx €1300 or $1700 ).

Re: Claw-Snake : ZBrush model and testing bones within SSS

Posted: Fri Aug 06, 2010 7:46 pm
by David Solito
This is a test i did with the zbrush demo. And like you, I feel all the potential power of the 2.

Image

I hope it's ok posting there (if no, I willd delete it)