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Club and Wine Room WIP

Posted: Tue Apr 20, 2010 1:39 am
by Josephus Holt
Just starting this room and could use some help. The yellow arrows point to glass shelves (AGS) with glasses in them (dielectric) against a very glossy black granite. Although this test render is only as SL11, I'm not sure if I'll ever see the glasses. I have two small recessed cans at the top, but increasing the power does little to bring the light all the way down. Any ideas?
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Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:19 am
by Bubbaloo
All you'll see of the shelves are the edges. Make them special. :wink: Put rounded edges on the glass to catch the highlights, and you can use the low grade glass preset. It has a little color to it. That's how I've done it in the past. Another hint - you can use AGS for the top and bottom surfaces of the glass shelves, just put real glass on the edges.

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:24 am
by rusteberg
looks like you've found a champion client there with that house of yours :D
my guess is that it'll be money once you let it clear up...

oh hey, look who it is... mr. looney, i was just on my way over to your waterfall post. see you shortly :lol:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:29 am
by Bubbaloo
Oh, go play with your snorks. :lol:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:33 am
by rusteberg
:lol:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:36 am
by Josephus Holt
@Bubbaloo: good suggestions, I remember them from other threads.
@rusteberg: you may be right about that, it's at SL 14.82 right now and starting to show better already. In any case will incorporate Bubbaloo's suggestions. Yes, a "champion" client indeed, after this room I have to go outside and incorporate all the landscape architect's work over the entire property.

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:42 am
by rusteberg
vegetation! that's the fun part :D
a little bit of sun will be good for you after being locked up in the cellar for so long :lol:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:13 pm
by Hervé
... should be cool.. but plese remove these football players.. com'on.. in a wine cellar to taste wines...? or to get wasted and scream... yeahhhhhh !..

(hehe..)

I like wine cellars... :D

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:17 pm
by Bubbaloo
Hey, at least it's real football and not that sissy futbol! :P

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 3:27 pm
by Hervé
too violent... :wink: I think a place like this is like a small comfy room, where you want to keep harmony between what you drink and environment..

but hey.. just my POV... ok, let's drink beer 'til our nose starts bleeding... :lol:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 4:17 pm
by Josephus Holt
Well, we don't have a tv in our home, it's a very quiet peaceful place...the noisiest machine is my overclocked i7 cranking out Maxwell renders :lol: But this is Nashville, Tennessee, USA, and they looooooooove foooooooooootball and sports in general here :roll: Maybe Brian does too :wink:

Re: Club and Wine Room WIP

Posted: Tue Apr 20, 2010 4:34 pm
by Bubbaloo
Haha, sorry to take you off topic. Now get back to work! :mrgreen:

Re: Club and Wine Room WIP

Posted: Wed Apr 21, 2010 7:34 pm
by Josephus Holt
update @ SL18 (so you see I HAVE been working :lol: ):
Far from being fairly noise free...am concerned about that. This took all night with 8 cores at 3.8 Ghz.

Does turning multilight off significantly increase the speed?

What about the Low Priority setting...if it's running at night with nothing else going on, does keeping it enabled cost me?

This is still vey preliminary, obviously need furniture, some detail work on the brick arches, will likely either change out or modify the chandeliers so they are not so formal. The light inset floor is an Arroway stone floor. Would like to get more light on the face of the wood bar...tried some under-counter light strips but that "flashed" the wood corbels below (that you can hardly see :( ) All comments are appreciated.
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Re: Club and Wine Room WIP

Posted: Wed Apr 21, 2010 7:52 pm
by Bubbaloo
I think the reason it's so slow to clear up is because of the low level lighting in the scene. If you could add some strategically placed fill emitters, you should see some improvement in speed.

Re: Club and Wine Room WIP

Posted: Wed Apr 21, 2010 8:14 pm
by Josephus Holt
That would also help with making the detailed woodwork more visible. I'll give it a try. That is what professional photographers do, especially with interiors. But we have the advantage of hiding them from the camera :lol:

Any thoughts on whether turning multilight off helps significantly in render speed?