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having fun with ZBrush

Posted: Tue Mar 09, 2010 4:10 pm
by Josephus Holt
the ZBrush work is pretty rough, I only spent 10 or 15 minutes on each....this is a very fun program.Image

Re: having fun with ZBrush

Posted: Wed Mar 10, 2010 12:42 pm
by Lars Magnusson
Looks great! The sculpting looks finished to me :D
Are you using the new ZB UVmaster plugin to help with texturing?
(havn't done anything "real" with uvmaster yet but it seems that it solves something I hate: Doing UV layout work. :wink: )

Re: having fun with ZBrush

Posted: Wed Mar 10, 2010 3:56 pm
by Josephus Holt
Lars Magnusson wrote:Looks great! The sculpting looks finished to me :D
Are you using the new ZB UVmaster plugin to help with texturing?
(havn't done anything "real" with uvmaster yet but it seems that it solves something I hate: Doing UV layout work. :wink: )
Thanks much. I've just been playing with the demo and UV Master is not available in the demo :(. I used Cinema4D's unwrap. The UV Master is indeed EXTREMELY appealing but I'll have to shell out the $$ to purchase the software when my grace period for the demo expires in another 25 days or so. So far this is the most fun 3d program I've ever worked with, notwithstanding that the interface takes me back a few years....like 20 years :wink:

Re: having fun with ZBrush

Posted: Thu Mar 11, 2010 12:57 pm
by Lars Magnusson
Have a feeling that Cinema4D's unwrap is great, I've only used trueSpace as a modeler/UVtool (now free since development has stopped) and there it's a lot of manual labour and no "relaxation" of the uv coords.

And I can't say how the future will look but so far ZBrush has been a very "cheap" investment for me since upgrading from zb2 to zb3 and all plugins so far has been free for registered users.
( Actually Maxwell has also been like that so far since I bought it when they had the offer "get Mw1.7 now, upgrade to Mw2 for free" :wink: )

Will you put these sculptures on a floor or table? Just a surface below with a very rough surface/reflection would look really nice.

Re: having fun with ZBrush

Posted: Thu Mar 11, 2010 4:48 pm
by JorisMX
Nice!

i do see some lowpoly geo there though. you might want to divide your mesh more or if ur using displacement up the precision.
I usually try to use highpoly export from ZBrush since displacements take forever in maxwell and it can handle complex geometry very good.

Re: having fun with ZBrush

Posted: Thu Mar 11, 2010 4:52 pm
by Josephus Holt
JorisMX wrote:Nice!

i do see some lowpoly geo there though. you might want to divide your mesh more or if ur using displacement up the precision.
I usually try to use highpoly export from ZBrush since displacements take forever in maxwell and it can handle complex geometry very good.
Yes, I saw that too, but since these will be seen from a distance of 2 to 3 meters I felt like I would rather have fewer polys....it was a very quick test to see what I could do in less than 15 minutes.

Re: having fun with ZBrush

Posted: Thu Mar 11, 2010 7:43 pm
by Josephus Holt
Lars Magnusson wrote:Have a feeling that Cinema4D's unwrap is great, I've only used trueSpace as a modeler/UVtool (now free since development has stopped) and there it's a lot of manual labour and no "relaxation" of the uv coords.

And I can't say how the future will look but so far ZBrush has been a very "cheap" investment for me since upgrading from zb2 to zb3 and all plugins so far has been free for registered users.
( Actually Maxwell has also been like that so far since I bought it when they had the offer "get Mw1.7 now, upgrade to Mw2 for free" :wink: )

Will you put these sculptures on a floor or table? Just a surface below with a very rough surface/reflection would look really nice.
I've actually just started to use C4D's uv unwrap but so far looks like a lot of manual labor as well. Here's an update for you.Image

Re: having fun with ZBrush

Posted: Thu Mar 11, 2010 9:10 pm
by Maximus3D
You should bake a AO map and a cavitymap from your sculpted model in Zbrush and apply those on your objects, it will make them look a little bit sexier. :)
Next thing is to tonedown the dark crackmaps you have applied to your models, they're not looking too good right now.

With nice lighting and backdrop this should be a sweet looking scene. :)

/ Max

Re: having fun with ZBrush

Posted: Fri Mar 12, 2010 3:31 pm
by Lars Magnusson
The added table and plant looks good. :D
Are you using Maxwell sky or a HDRI image for lighting?

Re: having fun with ZBrush

Posted: Fri Mar 12, 2010 5:41 pm
by Josephus Holt
Lars Magnusson wrote:The added table and plant looks good. :D
Are you using Maxwell sky or a HDRI image for lighting?
Just plain maxwell physical sky...it was intended to be a very quick study/render to see how zbrush could work for me.