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By rusteberg
new project i'll be working on in spare time.... we'll see where it goes...


started on base hull.... still needs lots of tweaks...

Last edited by rusteberg on Thu Oct 08, 2009 9:38 pm, edited 1 time in total.
By rusteberg
i had most of the ribbing modeled out, and then silo crashed unexpectedly :(
so i started on some details

side hatch opening
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By macray
wow. meticulously detailed... but you need to look out that the nails are straight, when hammered in. :)
By rusteberg
thanks macray, i'm using the blunt bottom of coffee mug to hammer with....
some more detail. will model out a flat portion of hull planking, then render for displacement and texture.

By rusteberg
thanks guys. hehe, butterbean......
i started over on the hull of the ship several times already. i think it's good enough to start working off of. the pink lines were for reference when i was cutting away at mesh for future openings.


also worked on a few ship deck details when i got tired of working on hull mesh


btw, all of this has been modeled while my computer has been furiously rendering in the background on all cores..... not something i could do with any other render engine...
By rusteberg
some test renders...


lowered the bump a tad...


about as close as i can get with camera for wood siding map
Last edited by rusteberg on Tue Oct 13, 2009 9:24 am, edited 1 time in total.
By rusteberg
thanks amigos!
here is the working mermaid as "figure head". need to fix uv's on tail... i'll stick her butt to the front of the vessel :)


i'm thinking band aids instead of shells...
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