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WIP: Atrium for a school
Posted: Tue Jul 21, 2009 5:02 am
by nappy
Hey guys,
Anyone know why it's
a) still grainy (i rendered at high rez and only got to 11 SL)
b) The default arroway concrete material/other materials aren't looking that good?
Any other comments and suggestion to improve rendering would be much appreciated!
A few quick things aside from the above:
1. The image looks a bit too dark I don't think I am lighting it too well..any suggestions? Especially on the sides u can see the darkness. Can this just be photoshopped?
2. The problem is that if my scene gets anymore complex, my computer will probably freeze or maxwell render wont' really go...I am using maxwell from rhino..is there anyway
to solve this problem? My machine is decent, dual quad core penryn xeon from boxx.
Thanks,
nappy

Re: WIP: Atrium for a school
Posted: Wed Jul 22, 2009 10:28 pm
by nappy
any suggestions/comments would be much appreciated thanks...
main thing is material and lighting.
The default concrete material via arroway doesn't look like concrete..the textures aren't pronounced enough..
The emitters I used aren't ligthing the scene as much as I want and i even bumped up emitter intensity via multilight..is the
problem because the emitters are pointing directly down? Should they be angled?
thx
Re: WIP: Atrium for a school
Posted: Mon Aug 03, 2009 12:47 am
by nappy
can i please get some help?! and feedback??
thanks
Re: WIP: Atrium for a school
Posted: Mon Aug 03, 2009 3:29 am
by gadzooks
I think the image looks good! You may want to place some hidden emitters where you need some light but aren't getting any from the sun. I usally in cases like this place a emitter behind the camera and hide it from the camera. Now i use 3dmax and can do this really easy (telling the camera not to render the emitter geometry) i don't know if rhino can do this. As far as the wood floor and concrete maybe some bump would help. Also the glass handrail needs some kind of bracing. And maybe move the kid in the foreground further away from the camera. as far as the the lighting just keep tweaking and doing more test renders. But to me this looks like a good start. Hope this helps. Gadzooks
Re: WIP: Atrium for a school
Posted: Tue Aug 04, 2009 3:14 pm
by nappy
hey gadz,
Thanks for your comments..I can put hidden emitters in Rhino so I will try that as the project develops.
I am using the default bump settings in the arroway concrete/wood texture...so i should just increase the bump in the material setup?
Thanks
Re: WIP: Atrium for a school
Posted: Wed Aug 05, 2009 9:46 pm
by nappy
UPDATE:

Re: WIP: Atrium for a school
Posted: Thu Aug 06, 2009 10:23 am
by sampson
definite improvement - good stuff.
Re: WIP: Atrium for a school
Posted: Fri Aug 07, 2009 12:50 am
by gadzooks
Looks much Better. Gadzooks
Re: WIP: Atrium for a school
Posted: Fri Aug 07, 2009 6:43 am
by nappy
sampson + gadz thanks for ur feedback..
What else can i improve on do you guys think?
I could add thickness to the windows etc to give it more definition...
The image was rendered to 11.5 SL @ 2500x4500...should i set it higher? and render longer? It already took 16 hours for the render..

Re: WIP: Atrium for a school
Posted: Fri Aug 07, 2009 8:17 am
by alexyork3d
straighten your verticals (keep camera target flat - widen FOV or use shift lens if needed) and add some depth to the lighting at the rear. steps and walls could do with chamfered edges for nicer highlights. wood material could be more reflective. upper area could be lit with spotlights too. i'd also warm up the foreground, getting a bit cold.
cheers,
Re: WIP: Atrium for a school
Posted: Fri Aug 07, 2009 4:05 pm
by gadzooks
On top of what alex said maybe work on the exterior image of the trees, it really looks washed out. If it was added in post i would give it a little more contrast and brightness. Try that and let us see your progress but all in all it's looking very good nappy. gadzooks
Re: WIP: Atrium for a school
Posted: Thu Aug 13, 2009 8:22 pm
by nappy
Thanks again Gadz sorry for late response been busy working on another project.
I agree the trees are washed out..I will make them more vibran and yes they were added in post.
Also do u guys think I should increase the contrast of the scene more?
Thanks...
ALSO is there a general rule as to WHAT SL I should render to in order to get a higher quality image
Right now it takes my computer 15 hrs to get to 11.5 SL at 3500 x 5000 (or something like that).
Do i really need 14?
Re: WIP: Atrium for a school
Posted: Fri Aug 14, 2009 1:01 pm
by bejack
imho try use a wood texture thats not so high structred as yours. this is the first thing that my eyes catch up. also you could add some minor profiles between the wood and the concrete to seperate these. maybe also an inset between floor in gereal and the walls might be nice. the window profiles might also get a little bit more detail in shape or set them back 10 or 15mm from the wall...
and in post try lowering the cyan value overall...
just my suggestion

Re: WIP: Atrium for a school
Posted: Fri Aug 14, 2009 4:26 pm
by ricardo
Still on the topic of wood, it looks too lively. I recently got the arroway wood collection and everything there looks just like this, too much color for me. Try desaturating it with photoshop and pulling the hue a bit to the red side. Aand adding 30~40 roughness, high ND BSDF layer to it. It will give a satin varnish look to it that will conceal the wood a bit.
EDIT: Another detail, some level step between materials would help also. The big lights on the celing could be pulled inside it a bit. The border between the wood and the stone on the floor is too tidy, mess it a bit.
Re: WIP: Atrium for a school
Posted: Fri Sep 18, 2009 2:22 pm
by messire
columns are too thin for what they are supposed to hold...makes it look unreal.
In metal they are likely to be at least 20-25 cm diameter. In concrete, they would be at least 25-30cm
triangular shape on the ceiling ( concrete on the upper right area) is way too thin too, it looks thinner than the vertical beams but its concrete that would be unable to whistand the forces there...
one advice from an architect: modelize as you would be building it if you are looking for realness in architecture viz:
from the ground to the roof, from the structure to the 2d components ( ceilings, glass, floors etc..)
try using the real thicknesses of things so it does not appear strange.
Use joints between material changes where shadows will occur and give credibility
Nils