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Bathroom test scene

Posted: Mon Jun 22, 2009 3:36 am
by Richard
I've been playing with a fairly simple bathroom scene that I can test different materials and finishes and create some nice lighting and fast cleaning render time wise.

This little scene sky dome and one emitter seems to do the job fairly well, I've got a stack of other emitters in scene though none turned on, they just spoil it!

The back wall tiling looks crap in the mirror I know!

I don't really get to do interiors so this little one has been fun to optimise!

Only rendered fairly low res so bit pixelated.

Image

Re: Bathroom test scene

Posted: Mon Jun 22, 2009 10:01 am
by kami
looks good!
maybe the toilet could have a little less roughness!
I don't mind the tiling in the mirror, I'm sure it'll look much better if it's cleaner.

Re: Bathroom test scene

Posted: Mon Jun 22, 2009 7:39 pm
by rusteberg
that has GOT to be the most difficult curteousy flush scenario known to man.

Re: Bathroom test scene

Posted: Tue Jun 23, 2009 3:13 am
by Richard
Another image

Image

Kami - thanks mate, I think the roughness on the toilet is just the lack of any specs being picked up from the light / camera locations!

Re: Bathroom test scene

Posted: Thu Jun 25, 2009 7:07 am
by Richard
Another
Image

Re: Bathroom test scene

Posted: Thu Jun 25, 2009 8:00 pm
by Bubbaloo
Turn on the lights over the sink! :)

Re: Bathroom test scene

Posted: Sun Jun 28, 2009 11:06 am
by Calico Jack
Add specular maps to those tile textures - should make them more realistic.