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Church Addition with new parking structure *UPDATED AGAIN*
Posted: Tue Mar 24, 2009 6:48 pm
by nappy
Will add more cars, trees, maybe do a night scene. Motion blur to some of the moving cars. will change sky
What do u guys think so far?

Posted: Tue Mar 24, 2009 7:20 pm
by jo
I would say that it is too flat, too CG.
And what about those tree on the roof?
Aren't they too big?
Ciao, Gio
Posted: Tue Mar 24, 2009 7:30 pm
by jvanmetre
Good start...sun and shadows seem to be in conflict...trees on top of building show sunlight which doesn't work with some shadows on ground.
Agree, looks a bit flat overall.
hmm
Posted: Tue Mar 24, 2009 8:19 pm
by nappy
Hey guys thanks..how would i make it look less flat?
It was only rendered to SL 7.0.
I am planning to adjust levels/darken certain areas in photoshop?
I already tried to change the sun angle..
The grass is BAD but i do not know where to get another texture.
You are right about the trees jvan..i just photoshopped those in haha
Thanks!
Posted: Tue Mar 24, 2009 9:23 pm
by d7mcfc
I think you need to work on the materials. Do they have 100% roughness?
If so they shouldn't as a general rule. Put some bump or displacement on them. Everything is too flat and clean. Don't be scared of a bit of dirt or uneven surfaces, as this is what you will be seeing in reality.
Look at materials in the MXM Gallery to get ideas. Use materials from the MXM gallery.
I find that getting a good result is rarely possible without good materials.
Also Even the tiniest of chamfers on edges make all the difference.
Hope this helps
g
Posted: Tue Mar 24, 2009 10:31 pm
by nappy
ok d7,
thx for the suggestions will try it out tonight
UPDATE
Posted: Tue Mar 31, 2009 7:23 pm
by nappy
What do u guys think? I did change the material of the walls to a plaster..there should be a texture but not really showing up etc.
A main issue that i am having is print out related..it is not as sharp as i want. Anyone know why? I edited it in photoshop etc.
Posted: Tue Mar 31, 2009 8:01 pm
by frosty_ramen
Whats up with the lady on the roof?
hm
Posted: Tue Mar 31, 2009 8:13 pm
by nappy
it's actually a man..but regardless.i'm thinking suicide? ha
anyway frosty..so do u know how i can improve the render? I don't think there's enough contrast..? should i just photoshop it?
Posted: Tue Mar 31, 2009 8:36 pm
by frosty_ramen
Nappy,
There is something about your materials that doesn't sit right. it seems to me that your materials are making your image look very flat. have you looked at Mverta's material videos? they are very helpful.
http://think.maxwellrender.com/masterin ... _3_77.html
Posted: Tue Mar 31, 2009 9:51 pm
by rusteberg
i think it's still looking for jesus.......
HMM
Posted: Tue Mar 31, 2009 10:09 pm
by nappy
Ramen!!
Can you clarify WHICH materials are not working? I am assuming the dominant orangey color used for the wall?
I don't know what i'm doing...the render has improved from the first go but still looking like @sss.
Posted: Wed Apr 01, 2009 9:01 am
by Bige
dont know about the materials, but i think the verticals should also be corected.
And more poly's on your streetlights.
but much better then the first; it doesn't look like a toy house anymore.

Posted: Wed Apr 01, 2009 9:51 am
by kami
the lighting looks much better.
the distortion of the vertical lines disturbs me a little.
try looking horizontally with the camera and adjust the position with a negativ "y offset" like with a shift/tilt lens
Posted: Wed Apr 01, 2009 2:23 pm
by frosty_ramen
Nappy, the main material that i would look at is your roofing material. also with your vertical lines issue, what is the value for your camera's focal length, if it is a wide angle ( less than 35mm) that could be the reason for the odd angle.
dan