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Old VHS Camera and Recorder
Posted: Mon Feb 23, 2009 10:27 pm
by philmartin
Posted: Mon Feb 23, 2009 11:54 pm
by tom
I'm sure this will be another masterpiece.

Posted: Tue Feb 24, 2009 1:20 am
by Bubbaloo
Nice models. Render! Render!
Posted: Tue Feb 24, 2009 1:29 am
by -Adrian
Looking very promising!
Posted: Tue Feb 24, 2009 1:41 am
by philmartin
Thank you, but I'm having a lot of trouble (working in Cinema 4D) lining up my Maxwell textures. With Cinema textures you can see your textures and adjust them in real time. On the lens with Maxwell textures its blind, you place, render, adjust... Render, adjust... RENDER AGAIN, adjust... well you get the idea, its frustrating! Is there an easier way?

Posted: Tue Feb 24, 2009 1:43 am
by Bubbaloo
You can't enable maxwell textures in the viewport??? Wow, now that's a drawback! I hope someone using C4D helps you out.
Posted: Tue Feb 24, 2009 2:14 am
by JorisMX
hey Phil
I assign the texture to a c4d material first and then do uvmapping via the uv-layout in cinema. It helps to match the UVs up with the render region (alt+r).
Switch back to your maxwell material and be sure that all your textures line up perfectly. You can also adjust the preview res in the material editor and get better preview in c4d but I am not happy with the performance of this...
so yes major drawback, jdhill? help plz?
hope this helps
Posted: Tue Feb 24, 2009 3:06 am
by philmartin
Thanks Joris, I'm going to try your method tonight. On my other projects I didn't really need to worry about material placement, this project will be a real learning experience.
Posted: Tue Feb 24, 2009 3:48 am
by mashium123
Have you set an active texure (via the little eye-icon next to the word "Layers" in the material editor)?
Posted: Tue Feb 24, 2009 4:59 am
by philmartin
Hi Mashium, the active texture was set in the material editor.
Posted: Tue Feb 24, 2009 5:08 am
by philmartin
CONTROL PANEL

Posted: Tue Feb 24, 2009 2:57 pm
by mashium123
philmartin wrote:Hi Mashium, the active texture was set in the material editor.
hmm, for me the tex preview in the editor seems to work. maybe you wanna try and upload the broke-down c4d file?
Posted: Tue Feb 24, 2009 3:21 pm
by Bubbaloo
Do you use dense bump on the black rough plastic or just roughness?
Posted: Tue Feb 24, 2009 5:03 pm
by philmartin
Mesut, I played with the textures last night and they do show in the viewport on some objects, that have flat projections. Still having problems with cylinder projections.
Brian, I just used Roughness on the black.
Posted: Tue Feb 24, 2009 5:49 pm
by RobMitchell
The modeling on this is great.
Having to render in order to get a preview of how your texture is looking must be very difficult. I use SolidWorks and while textures do show up and scale in real time, they don't move in real time if I offset them which can get frustrating.