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Lighting-material test

Posted: Sun Feb 22, 2009 7:18 pm
by daros
This is one of the most complex lighting conditions we tried out with Maxwell.
Almost only indirect light trough SSS.

sorry for the small and noisy 4 minutes sample.
Tomorrow i upload a clean image.
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a reference image.
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Posted: Sun Feb 22, 2009 8:36 pm
by m-Que
Wow, :shock: impressive beginning,
I know, the place: it has RGB lighting, as far as I remember.
Waiting for an update!!!

PS: I wish I would get that sort of result in 4 minutes :?

Posted: Sun Feb 22, 2009 8:54 pm
by -Adrian
What kind of funky wardrobe/store is that, incredible :)

Posted: Sun Feb 22, 2009 10:32 pm
by daros
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Posted: Sun Feb 22, 2009 11:30 pm
by KurtS
-Adrian wrote:What kind of funky wardrobe/store is that, incredible :)
have a look here

Posted: Mon Feb 23, 2009 10:45 am
by daros
Nice link KurtS, thanks.
The 3D model isn't' exactly how it should be. May we fix it.
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Posted: Mon Feb 23, 2009 11:05 am
by Fernando Tella
:shock: :shock:

Posted: Mon Feb 23, 2009 1:11 pm
by numerobis
:shock: WOW! very cool!

Posted: Mon Feb 23, 2009 2:25 pm
by Hervé
love the last one.... 8) 8) 8)

Posted: Mon Feb 23, 2009 2:33 pm
by yanada
:shock: I would love to see a multilight animation.

Posted: Mon Feb 23, 2009 2:40 pm
by RobMitchell
Amazing test. The last batch of images are incredible. Great work!

Posted: Mon Feb 23, 2009 3:22 pm
by Bubbaloo
Looks great!

Posted: Mon Feb 23, 2009 5:56 pm
by djflod
yanada wrote:
I would love to see a multilight animation.
+1

I would love to see a scene setup. :)

Posted: Mon Feb 23, 2009 7:47 pm
by daros
Modeled by Amal with Lightwave 9.3

The interior skin do not has any thickness here. Felix gives the thickness a few seconds before the rendering begins so you can work with a simple model.

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Here you can see the positioning of the fluorescent tubes.
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There are some small planes hiding partially the tubes from the camera.
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thats the SSS material
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Posted: Mon Feb 23, 2009 9:35 pm
by tokiop
wow, is that backlit sss through glass ? Very nice test, this should be in "breaking barriers" !

Felix can put thickness to sss objects on rendertime ? Like.. to leaves too ? That's interesting ! :D