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LP cover design

Posted: Tue Feb 17, 2009 4:20 am
by cgbeige
This is an LP for a techno artist with a sense of humour. The idea was to take the piss on the traditional Flemish/Dutch still life and make it with elements from a DJ slob's apartment (with a lobster thrown in for good measure).

Image

I started in Mental Ray since I was using my laptop (I lost my desk job recently). But after getting fed up with trying to get subtle lighting with MR, I did what any sensible person would do: I bought a new Mac Pro and used Maxwell :D

Used a variety of apps: Maya, Mudbox (Mac beta tester), ZBrush, Headus UV Layout and some stock shaders.

Working on the sandwich meat SSS (any tips helpful) and the lobster now.

Posted: Tue Feb 17, 2009 4:28 am
by Bubbaloo
Nice assortment of strange objects!

Posted: Tue Feb 17, 2009 7:50 am
by rusteberg
that smoke is sexy!

needs a few E's scattered to the left....

Posted: Tue Feb 17, 2009 9:27 am
by tom
Awesome! :o
Is the coloring on the rec a post?

Posted: Tue Feb 17, 2009 10:03 am
by def4d
Real artwork, please tell us more about this, and post wires!

Posted: Tue Feb 17, 2009 12:00 pm
by Mattia Sullini
Excellent! :shock: I really like it
Flawless technique and perfectly nailed look. Lighting suits perfectly to your declared purposes...love it :D

Posted: Tue Feb 17, 2009 3:35 pm
by cgbeige
tom wrote:Awesome! :o
Is the coloring on the rec a post?
no, the texture file has the spectrum in it so that's a bit of a cheat.

I can't take credit for the smoke - got that from mxmgallery. I need to give it a bit of faux volume since it's a bit flat.

Here's a snapshot of the scene:

http://www.3eige.com/ars/fioritoscene.jpg

The light at the left is not visible. The plane at the right is just a reflector card to pick up some edges to the right. I modelled everything except the skull, the sunglasses, the chalice and the motorcycle guy in the background. I actually took a picture of ham :P The tablecloth is Maya nCloth - I froze it and then bevelled the edge. I need to dirty it up a bit and add some burn holes.

Posted: Tue Feb 17, 2009 3:45 pm
by sampson
fantastic image! 8)

Posted: Tue Feb 17, 2009 7:45 pm
by -Adrian
Just cool man! :)

Posted: Tue Feb 17, 2009 7:58 pm
by m-Que
WOW :shock: What an image!!!
And there's my MXM smoke being used there... So glad that someone found a good use of it. Makes me all proud :oops: :lol: BTW, I remember experimenting with applying a displacement map to it, to make it look a bit more 3D, but it changed from scene to scene + the rendering took way too longer...
Here's one more trick I used to do with that smoke: Duplicate the mxm, make it 'invisible to camera' and turn it to 90 degrees or so against the light source...then the smoke begins to cast a nice shadow and gives it a fake feeling of being 3D...maybe it'll become handy :roll:

Posted: Tue Feb 17, 2009 8:05 pm
by cgbeige
Thanks m-Que - that came in really handy. I think I'll have to reserve my smoke touchups for Photoshop since I am on my last day with this file.

Man, the mxmgallery as a whole is such a lifesaver when you just want to concentrate on creative compositions and not screw with shaders all day. I spent more than my fair share doing that still though, what with this ham SSS...

I'll post the mxm to mxmgallery if I get it right. I think I may take the standard mxm scene and drap a piece of ham over the sphere :P

Posted: Wed Feb 18, 2009 12:53 am
by cgbeige
This is something I've been struggling with. I'm getting too much transparency in my SSS:

Image

and I basically am just tossing around shots in the dark now. Any tips on what might be wrong? I tried reducing the transmittance value dramatically but it didn't seem to do anything.

Posted: Wed Feb 18, 2009 3:50 am
by Bubbaloo
Increase the numbers instead of decrease!

Try:
Scattering Coef. = 12000
Absorption Coef. = 6000

And make the colors semi-dark and saturated.

Nd 1.2?

Posted: Wed Feb 18, 2009 8:18 am
by Hervé
really cool idea... and nice render... ! 8)

Posted: Wed Feb 18, 2009 10:51 am
by kami
I like the cover very much! one of the top images here imho...