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Zen Villa

Posted: Tue Feb 10, 2009 10:24 am
by def4d
This is an old own project i'd like to continue, the previous render was from Beta

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Sadly, i've loose the initial mood between Beta version and 1.7.1

I had strange bugs with the glass cap of the dragon, it seems it was because its parts were instanced :?
Also, will i have its good caustics on the right wall with higher rendertime?

I've used the 3dsmax sunlight, placing it to be clearly visible behind the window, but it seems it's on left :?

Next things will be to fix spotlights and plinths, add 1 or 2 more things inside, and create the garden (for wich i'd like to do my best) :)
I'm going to test SSS on leaves, tips are welcome

Posted: Tue Feb 10, 2009 4:02 pm
by Bubbaloo
Give the leaves very tiny thickness and make the sss trans and scatter very high. Mix with a leaf texture bsdf too.

Posted: Tue Feb 10, 2009 5:01 pm
by djflod
i think the walls are to bumpy and the "grass" texture outside look quite unrealistic.

the big black tiles look nice *imho*

Posted: Tue Feb 10, 2009 7:40 pm
by -Adrian
I would first try it without the green stuff outside and focus on the lighting. I agree with djflod on the walls.

Keep tweaking, it'll evolve into shape :)

Posted: Fri Feb 13, 2009 10:55 am
by def4d
Thanks for your comments,

I won't let the walls and the grass in that state, don't worry!
For the leaves, i don't think i'll use SSS, trees are yet heavy, and multiply x4 their polys won't help :? I'll try a transmittance solution

This is a little progress, just a few things changed :

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I'm learning/working on a mxm to reproduce that type of terrain:

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This is the "base" material i've done (not so good but enough for the distance i think :

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And the awfull one i have so far for the moment, trying to add the waves in photoshop:

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using this map (original @4000px, PNG 8bits)
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:wink:

Posted: Fri Feb 13, 2009 4:20 pm
by def4d
Still messing:

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Sample of the created map:
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Any tip would be really appreciated :?

Posted: Fri Feb 13, 2009 5:12 pm
by Hervé
hey lower the disp... it looks like a labyrinth... :D ou alors un canyon sur la planète zelda6... 8)

Posted: Fri Feb 13, 2009 5:30 pm
by djflod
ou alors un canyon sur la planète zelda6...

:lol:

Posted: Fri Feb 13, 2009 11:22 pm
by kami
it might not look too bad from a distance i think :)
the "waves" are much too high compared to the gravel diplacement itself. try lowering the transparency of your white pen strokes. and you could add a material for the color channel.

Posted: Sat Feb 14, 2009 11:17 am
by Hervé
... hehe.. why PS... do yourself a favor... DL 3DCoat demo... and you should be set and running in no time... :)

Posted: Sat Feb 14, 2009 12:53 pm
by def4d
In fact i've never painted anything in Photoshop, so messing with the opacity of the pencil, its fluidity, and levels is a funny game!
I've thought of a 3D paint solution, but here it's more a 2D learn (that i should have done for long)
I could apply a mesh displace for the waves, but i'd like to do all the garden within one mxm :wink:
Thanks for your jokes, it's like that's what i need, feeling like a real noob, and kickassing!