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Lighting Tips
Posted: Tue Jan 27, 2009 3:40 pm
by frosty_ramen
Here is a wip i am currently working on,
please comment/critique
The Setup
Thanks
Dan
Posted: Wed Jan 28, 2009 8:14 pm
by kooma
Hi,
I think this is a nice, but I would change the red metal chairs. maybe try it with a lower chair in a natural colour like this and a white pillow.

Posted: Wed Jan 28, 2009 8:24 pm
by frosty_ramen
Kooma,
The chairs are extruded plastic, and chair type and color was mandated by my boss (i work for the manufacturer).
hope this doesn't limit other critiques
dan
Posted: Wed Jan 28, 2009 8:34 pm
by Fernando Tella
Why not just use sunlight with sky? I think using studio light is making shadows become too dull and soft for a daylight exterior scene. Maybe you could add a beach & green picture in the reflections channel in "Image Based Environment"
Posted: Wed Jan 28, 2009 8:56 pm
by jvanmetre
Not lighting tips but...those screws and openings are very distracting to the eye...are they stainless?...how about powdercoating red or recess them and/or cap the opening.
Is it possible to add some sand or other debris to the deck?
jvm
Posted: Wed Jan 28, 2009 10:32 pm
by KurtS
I think the lighting and the rendering looks good, but anyone that knows the basic principles of perspective construction/drawing will probably find the
placement of the horizon in your background photo a bit disturbing...
This is where it should be placed if you want to keep the current camera position:

Posted: Wed Jan 28, 2009 11:30 pm
by frosty_ramen
Fernando, i think ill give that a try tonight.
Jvanmetre, the fasteners on this line of furniture is all stainless steel, so i don't have too many options with that, i would love to add sand/debris but im not sure how exactly i should, any tips?
KurtS, WOW, uh not something that i obviously thought of, thanks for the tip.
Posted: Thu Jan 29, 2009 2:31 am
by Rickyx
KurtS wrote:I think the lighting and the rendering looks good, but anyone that knows the basic principles of perspective construction/drawing will probably find the placement of the horizon in your background photo a bit disturbing...
Maybe is falling...

Posted: Thu Jan 29, 2009 4:04 am
by Bubbaloo
Fernando Tella wrote:Why not just use sunlight with sky? I think using studio light is making shadows become too dull and soft for a daylight exterior scene. Maybe you could add a beach & green picture in the reflections channel in "Image Based Environment"
+1 Definately! (Unless you want the studio/backdrop cloth look.)
Posted: Thu Jan 29, 2009 10:19 am
by Fernando Tella
Maybe you could also add some more palms around the scene hidden to camera to make it a bit more protected from hard sun and give some extra reflections/refractions. Try to match the location of the palms in the picture.
Posted: Thu Jan 29, 2009 10:37 am
by kami
I don't know if you would notice a lot of those palm trees.
except maybe one which casts shadows on the chairs. but I have the feeling that there are already some nice shadows. maybe they could be a little stronger.
the material of the chair does not look at all like plastic, but more like a rough metal.
Posted: Thu Jan 29, 2009 4:00 pm
by frosty_ramen
Fernando, there are 3 palms in the scene (instances) that i am using for shadows, and it is possible that the additional emitters are just completely washing them out.
Kami, i have been working on this material and its just giving me troubles
http://www.maxwellrender.com/forum/view ... hp?t=30535 any suggestions would be greatly appreciated.
Posted: Thu Jan 29, 2009 4:27 pm
by Eric Lagman
Also the direction of shadows from the chairs do not match the shadows in your hdr background image very well. The sun looks closer to high noon where your chairs have long shadows that are too weak coming from the back emitter plane. I would avoid the studio lighting like was said earlier. Work on your materials. The wood deck and chairs both need work. Fix your perspective and it should be more realistic.
Posted: Thu Jan 29, 2009 5:13 pm
by deflix
completely agree that you use sunlight. As everyone has said;
Adjust the horizon
Delete the emitters
Activate environment+sun
Decrease the roughness of the chair material
Do these things and you'll be most of the way there......

Posted: Fri Jan 30, 2009 3:55 pm
by frosty_ramen
Any suggestions on how sand /debris can be added in 3ds max?
thanks again all for the suggestions.
dan