Page 1 of 3

Realistic waves

Posted: Fri Nov 28, 2008 6:06 pm
by Louis v a
Someone got an idea how I can get the waves more realistic?

I was thinking about adding foam, but unfortunately I can't find a usable texture.

Image

Posted: Fri Nov 28, 2008 6:15 pm
by JTB
Just an idea for presentation

http://www.xiberpix.net/SqirlzReflect.html

Posted: Fri Nov 28, 2008 6:47 pm
by iker
...try resizing down the waves

Posted: Fri Nov 28, 2008 9:46 pm
by RonB
Yes I agree with iker, resize the waves. At the present scale the water makes the ship look tiny...like a model. The water should also have smaller texture to break the smoothness and add scale. Perhaps a bump or displacement map could do that. The ship and sky looks good though...

Posted: Fri Nov 28, 2008 11:21 pm
by Louis v a
Thanks guys, I gonna try that.

Here a reference pic. The waves are much smaller indeed.


Image

Posted: Sat Nov 29, 2008 12:26 am
by -Adrian
They are both on the windy sea. You need large smooth waves as the foundation, covered with smaller more defined ones. So your scale isn't off per se, it just needs micro-detail on the surface.

Posted: Sat Nov 29, 2008 12:59 pm
by Louis v a
Thanks Adrian,

I think you're right. This is my plan:
I make a mesh of the displacement sea surface. As material I will use smaller waves with displacement. And as last some micro detail with a bump map.

Option: foam

Posted: Sun Nov 30, 2008 10:33 am
by Calico Jack
This is one of the first images with displacement I made in Modo. http://img116.imageshack.us/my.php?imag ... t01ir8.jpg Here's the map I used. http://www.filterforge.com/filters/940-bump.jpg

Btw, this map is tileable!!!

Posted: Sun Nov 30, 2008 12:54 pm
by Louis v a
Hi Calico,

Thanks, this map seems to be very usable.

Tomorrow I hope to post an update here.

Posted: Sun Nov 30, 2008 6:44 pm
by sandykoufax
If you use 3dsMax, this plugin is very good for waves.

but it doesn't work at max2009

http://charles.hollemeersch.net/Projects/24/oceanwaves

Posted: Mon Dec 01, 2008 3:04 am
by Becco_UK
For Cinema4D there is a plugin called 'Add The Sea' from http://www.add-the-sea.de/eng/ . It forms the main waves by deforming mesh and adds the fine detail with displacement. Interaction with objects and foam maps are made by the plugin - not much use if you don't have Cinema4D but some of the tutorials may be of use.

'Plan B' use the demo RealFlow to generate the wave surface mesh/foam maps.

Posted: Mon Dec 01, 2008 12:27 pm
by Louis v a
Hi,

Thanks for you're tips. Unfortunately I'm working with MicroStation, so I haven't got all that type of extra applications.
If I read you're and many other posts in this forum, it's very attractive to look to that kind of applications. Unfortunately I don't think I can convince my boss to buy a cinema or 3d studio license.

With the map of Calico I made the following picture:
Image

I think this is a good progress compared to the first image. Maybe the water mirrors a little to much.

Posted: Mon Dec 01, 2008 12:45 pm
by voxelpictures
Hi louis,

The image shown above is OK, or perfect i would say because you are using disp. or bumps. The finest way to tackle this kind of issue is Next Limit Realflow which is he best on the market for such fluid dynamics.

The lic is not expensive and with the gnomon realflow DVD, you can get pro result VERY FAST!

Example. swaystudio.com...check the works done with RealFlow on the U2 clip video.

Cheers and enjoy your work, its nice

Posted: Mon Dec 01, 2008 1:15 pm
by -Adrian
The lic is not expensive
heh, says you.

Posted: Mon Dec 01, 2008 5:13 pm
by Louis v a
I added a little foam and I think the result is surprisingly.

Image