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old project revived >updated!
Posted: Sat Nov 15, 2008 12:57 pm
by NicoR44
It has been over a year since I worked on my fiat, sometimes you lose interest.. but I recently found it again

still a lot of detailing to do and still no bottom but nice enough to post some renders, here is the first:
I hope you like it.

Posted: Sat Nov 15, 2008 1:24 pm
by djflod
still a great project
it has been a little quiet around you.
but now you're back for good

Posted: Sat Nov 15, 2008 2:47 pm
by NicoR44
Thanks man

I'm back
ROAAARRRRRRRRR 
Posted: Sat Nov 15, 2008 4:50 pm
by Bubbaloo
I'm glad you decided to start it again. Wasn't it orange before?
Posted: Sat Nov 15, 2008 5:12 pm
by NicoR44
Thanks Brian! yes indeed it used to be orange

but I like this "soft"blue so much better

Posted: Sun Nov 16, 2008 1:12 am
by NicoR44
First image updated
Posted: Sun Nov 16, 2008 2:43 am
by Becco_UK
I remember this and nice to see it being resumed. Did you ever use MakeHuman
http://www.makehuman.org/blog/index.php to sort out a humanoid base for a driver for your Fiat? If not, the newer version works much better and has collada file export.
Posted: Mon Nov 17, 2008 8:20 am
by NicoR44
Thanks! and great link!
Here is another (png)

Posted: Mon Nov 17, 2008 8:21 am
by Hervé
cool color... your first render was sort of this color...

Posted: Mon Nov 17, 2008 9:06 am
by NicoR44
You remember?

woow, indeed!
btw, it's not supposed to be metallic, just plain paint

Posted: Mon Nov 17, 2008 11:14 am
by Becco_UK
Nice - do you think the tyres need a touch of bulge?
Posted: Mon Nov 17, 2008 11:17 am
by NicoR44
Thanks! yes I did try, but till now I didn't get the required result, it looked really bad... but I'll fix that

Posted: Mon Nov 17, 2008 11:49 am
by Becco_UK
NicoR44: I use Cinemas' bulge deformer for tyres and have found better results come when the tyre has enough poly's to deform smoothly. I suppose a more accurate way would be to use soft body dynamics on the tyres and press them down onto a ground object but I don't find that level of obsession necessary!
Posted: Tue Nov 18, 2008 9:39 am
by NicoR44
Good one! I saw that Blender also has such a feature, doesn't it?
Posted: Wed Nov 19, 2008 5:12 pm
by NicoR44
And a clay render
