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My first Maxwell render
Posted: Wed Sep 24, 2008 12:32 am
by Josephus Holt

Feel a bit intimidated posting this here...I've been learning Maxwell and C4D with this image. Actually original geometry came out of Sketchup and required a lot of cleanup in C4D...I know it's pretty simple but wanted to learn the basics. The client wanted people in the image (design and view were determined by client), so I brought those in via Piranesi.
C&C appreciated.
Posted: Wed Sep 24, 2008 3:21 am
by ivox3
No apology needed here -- thoroughly impressive debut.
Posted: Wed Sep 24, 2008 9:39 am
by pwrdesign
Looks great!
I would take a look at the humans once again though, I think they draw too much attention from the architecture/geometry.
Best Regards Patrik
Re: My first Maxwell render
Posted: Wed Sep 24, 2008 10:22 am
by zoppo
Josephus Holt wrote:The client wanted people in the image (design and view were determined by client), so I brought those in via Piranesi.
what is the difference to composing in photoshop?
Posted: Wed Sep 24, 2008 10:30 am
by pwrdesign
None I think, but piranezi has z-depth function so you dont need to scale your figures.
Posted: Wed Sep 24, 2008 3:13 pm
by Josephus Holt
pwrdesign wrote:I would take a look at the humans once again though, I think they draw too much attention from the architecture/geometry.
Thank you for your comments.
I agree completely with your comment quoted above...but it's not an option to eliminate the humans (client specifically requested it)...in fact I would like to know perhaps a more effectual way to incorporate the human element. I've come lately more to the mindset that the architecture is successful only in respect to its enhancement of the human experience. I spent the LEAST amount of time with them but will explore some other ways to show those, I think maybe something more impressionistic....any suggestions will be considered
zoppo wrote:what is the difference to composing in photoshop?quote]
Pwrdesign's answer is right on...the z-depth function makes it really easy to place figures anywhere in the scene...except behind glass

There are other features in Piranesi that make it look more like a hand rendering which I will explore for some of the distant landscaping in my next rendering which will be an outdoor view.
In addition...
Posted: Wed Sep 24, 2008 7:29 pm
by Peder
The Piranesi image file format contains material channels and also keeps track of face orientations (through the depth map I believe) this allows restricting painting to certain materials, faces or face orientations or combinations thereof. It can also apply patterning with perspective correction and as said place cutouts behind geometry.
It is powerful tool even though some might not like the artisan style of many of their gallery images.
The interface and application is in a class of its own and may seem a little odd at first but I really recommend trying out a demo.
I use it in combination with Maxwell to tweak the renderings and add people.
Peder
Posted: Wed Oct 01, 2008 12:28 am
by Josephus Holt
I made some adjustments to the people....(client wanted people in the scene)....made them less defined to keep the focus on the architecture.
Any comments/thoughts?
Posted: Wed Oct 01, 2008 2:19 am
by JCAddy
Very cool render but not into the blurry people. I'd prefer ghosty clear people. Or maybe a black / grey / white mix of ghost people.
Posted: Wed Oct 01, 2008 8:07 pm
by Josephus Holt
JCAddy wrote:Very cool render but not into the blurry people. I'd prefer ghosty clear people. Or maybe a black / grey / white mix of ghost people.

I eliminated much of the blur but kept the ambiguous character of the people...also kept a bit more color...I like it better, seems to integrate better in the overall image. Any comments/thoughts????
Posted: Wed Oct 01, 2008 8:23 pm
by ingo
Nice image, but the people

I would use less people, especially none in the foreground that block the view, and make them visible like in reality. Maybe open the doors to the left and/or right to make it more alive, although i am not sure whats behind the facade.
Posted: Thu Oct 02, 2008 3:22 pm
by Josephus Holt


Thank you. I really was looking for a very lively (i.e. quite a few people) scene...not have that "pretty but abandoned" look. The design (not my choice) has a very unattractive gray entry mat in the foreground, so I want to look beyond that, hence the foreground people...
I did as you can see another version with the people even more ghosty, which I like because it gives the sense of being populated (hence perceived by marketing people as being "successfull") but still putting the focus on the architecture.
Posted: Thu Oct 02, 2008 6:48 pm
by Bubbaloo
It's looking better.

Posted: Thu Oct 02, 2008 7:05 pm
by Josephus Holt
Thx for your help getting it there...moving on to the next challenge.
Posted: Tue Oct 07, 2008 7:38 pm
by Blitzor
You should have maybe 1 or two sillouettes of people in there perhaps on the side. Never put people in the middle or foreground of the image, it draws too much attention.
Your actual rendering is amazing, even if it wasn't your first.