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night view vip

Posted: Tue Sep 23, 2008 12:31 pm
by daros
Still many things to doo and to fix...

Image

Posted: Tue Sep 23, 2008 12:33 pm
by Fernando Tella
Wow! Specially the bottom part starts to look real.

Posted: Tue Sep 23, 2008 5:23 pm
by Bubbaloo
Amazing! Looks great already. Very photo-like.

Posted: Tue Sep 23, 2008 6:09 pm
by -Adrian
Very nice. Apart from the noise pattern and too regular surfaces, this is extremely realistic, which is a wonder considering the scale and viewing angle.

Posted: Tue Sep 23, 2008 6:31 pm
by Fernando Tella
Noise gives the touch like it was a bad camera under poor light conditions.

Posted: Tue Sep 23, 2008 6:54 pm
by deflix
Thats a really convincing render - can I ask how you deployed your lighting/emitters?. have you mapped behind the windows with MXi emitters created in photoshop for example? It looks like some technique was used to bypass having to have so many emitters in a scene with such a large scale.............if you could share would be appreciated.

Also rendertime/resolution would be useful.

One of the best large-scale temporal renderings ive seen to date using maxwell!

Posted: Tue Sep 23, 2008 6:57 pm
by daros
Many thanks to all!
i think the first thing to fix is the colour temperature of some of the street level lighting.
Tomorrow the next update.
Thanks again.

Posted: Tue Sep 23, 2008 7:10 pm
by daros
Hi defix.
that's the original rendering. About 4 minutes with on 40 cores.
http://updown.stack-studios.com/nextlim ... tcity2.jpg
Every light source is a 3 or 4 sided polygon. about 1000 emitting polygons. No MXI emitters.
Thanks!

Posted: Tue Sep 23, 2008 7:22 pm
by deflix
well as we say here in London - that is well wicked man!

Posted: Tue Sep 23, 2008 9:21 pm
by daros
an update with different lighting.

Image

Posted: Tue Sep 23, 2008 10:19 pm
by KurtS
great rendering!
My only crit is the horizon: It's placed to low.

Posted: Tue Sep 23, 2008 10:36 pm
by Asmithey
Absolutely incredible!!!!

Posted: Wed Sep 24, 2008 11:47 am
by deflix
so i assume you have grouped emitter polys together and then used different temperatures in different groups so that the scene can be fine tuned in ML? Is there any image based lighting or are you using a dusk sky system? - I had always doubted MW for this kind of work- so you have proved me wrong with this image (and render speed)

Posted: Wed Sep 24, 2008 12:57 pm
by daros
Yes deflix, there are warious emitter groups with different temperatures.
We are working in this days on a 4-5 times bigger scale project ( YAS Island, Abu Dhabi) with about 80.000 light sources and a lot of glass surfaces and MR beahves very well i must say. We will show this work in a few weeks.

Thanks KurtS and Asmithey!

Posted: Wed Sep 24, 2008 1:51 pm
by daros
some lighting adjustments to the tall tower:

Image