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wine glass still life

Posted: Sat Aug 23, 2008 9:51 am
by deadalvs
hi !

i'm currently trying to render a nice wine glass.

here's what i have so far as a rough test (SL 17.8 and going on..):
Image

i'm using diffraction, scattering and vignetting... but what causes that ugly blur on the right glass ?

the ground surface is certainly not optimal, but the fact that those highlights are totally blurred is kinda weird to me ..

any idea ?

thx.

Posted: Sat Aug 23, 2008 10:25 am
by Hervé
I thought you did it like that, and was ready to say bravo.. it happens when the wine's too cold in a warm glass...

:D

Posted: Sat Aug 23, 2008 10:59 am
by deadalvs
hehe.. yes, but for that we'd need a few more sliders and the package would be called maxwell render, the nature simulator.. :)

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this is a weird artifact ! :roll:

Posted: Sat Aug 23, 2008 11:43 am
by Hervé
it might come from the overly exposed floor.. no..? try to make the floor red.. or jetblack.. and see what happen..

Posted: Sat Aug 23, 2008 11:54 am
by deadalvs
it must be the floor ..

i aborted an hour ago since it didn't clear up either.

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i am currently rendering a frosted wine glass like you mentioned before.. :)

Posted: Sat Aug 23, 2008 4:12 pm
by Frances
I would suggest a neutral color (gray), and low gloss for the base plane and no frost until you solve the blur issue.

Posted: Sun Aug 24, 2008 11:09 pm
by deadalvs
okay .. here's the frosted wine ..

i'd never drink this wine !! :)

Image

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i'll have to check now what that blur was.