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Too long WIP: need suggestions to improve it

Posted: Sat Aug 02, 2008 7:42 am
by Mattia Sullini
Ok, i am not a patient man, and since i put too much time in modeling, i have no spare resources for improving texturing and overall scene setup! I would really appreciate then your inputs :D

WARNING: the architecture is almost pornographic nowadays, since it's not a restoration but a new building... :oops:

This begun as a paid work, but kept on going for modeling practice: an eclectic villa to be built near Moscow

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Posted: Sat Aug 02, 2008 8:16 am
by rendek
this is the first new idea in architecture that i have seen for a while. i like it.

Posted: Sat Aug 02, 2008 9:37 am
by NicoR44
Hi Mattia,

Overall it really looks great!! but for those bushes in your first render you really need to play with the Ivy Generator, than it would look really fantastic!!

Have a look: http://graphics.uni-konstanz.de/~luft/ivy_generator/
Here is one I made: http://graphics.uni-konstanz.de/~luft/i ... oth_02.jpg

of course you can also use your own custom leaves 8)

Posted: Sat Aug 02, 2008 11:50 am
by glebe digital
Certainly a strange collection of architectural styles :shock: art deco meets neo-classical, dumped in a food-blender with 2nd empire imperialism, Jules Verne and a dash of Inigo Jones..............kitch as Hell, but must have been fun to build! :)

Posted: Sat Aug 02, 2008 12:36 pm
by andretto
hi Mattia!

well, if you get rid of those bushes in the foreground and fix some weird windows reflection (in the 4th shot looks like a major storm is approaching...) i think these renderings are just great! #2 in my favourite.

speaking of the architecture, i'm curious to know if the design was made in Russia or in Italy...

:)

Posted: Sat Aug 02, 2008 2:25 pm
by mverta
Drop all those Lamberts to 99 and you'll get a ton of surface details back.

_Mike

Posted: Sat Aug 02, 2008 4:06 pm
by Mattia Sullini
@Nicor44 and Andretto: it seems that you agree with me those bushes really harm the eyes...that's the first thing i am going to fix! (btw Andretto, it's great to read you again :D ). Reflections look weird for a very simple reason......errr those are fakes, completely! Second thing to fix.

@Mverta: gosh...those are already 97%...maybe i've postproduced a little too much. I'll try to change all the plasters and darken the stones, so that maybe all the highlights should appear

@rendek, glebe: i know, looks as if someone had put a whole book of modern architectural history and mixed them together...the sad thing is that it has been designed by an italian exactly the way a lot of russians think an italian designer should do! Anyway a lot of fun...and to express how much, i am posting the wires of the mask spitting water. In this case it was supposed to be something in between florentine late '500 and a '50 swamp monster
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Posted: Mon Aug 04, 2008 11:25 am
by Fernando Tella
glebe digital wrote:Certainly a strange collection of architectural styles :shock: art deco meets neo-classical, dumped in a food-blender with 2nd empire imperialism, Jules Verne and a dash of Inigo Jones..............kitch as Hell, but must have been fun to build! :)
Good description Stuart!


Lots of details there.

I like the third one. The copper & golden metals are cool.

I like the pool at the first one too.

Posted: Mon Aug 04, 2008 12:09 pm
by mverta
If those are 97's, that's curious, because they're reading like Lamberts in terms of nearly cartoon-shader flatness. Definitely try backing those off. And like you mentioned, I'm not sure what's been done, post-wise.

_Mike

Posted: Tue Aug 05, 2008 11:16 pm
by Asmithey
The renderings look great. Along with some of the other already mentioned comments, maybe you could add some displacement to the stone in the circulation areas.

Posted: Fri Aug 08, 2008 5:53 pm
by ishook
Amazing renders!!
Something that makes it look rendered though to me are the spherical ornaments scattered throughout. For some reason they look fake, almost scanline.

Otherwise, great job on everything!

Ian