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Coffee Time

Posted: Wed Jul 09, 2008 2:03 pm
by flower
Hi all,

At last I think I'm getting somewhere! Thought I'd try an do a detail interior scene and came up with the images below. One has no DOF and the other a lot of DOF.

Image

Image

All modelled by me, the kitchen geometry is my kitchen here at home, but the materials are mostly from the materials site. Thankyou very much to all for some wonderful materials, those I can remember were Hyltom-stainless steel, mattesb-black tiles, emrah01-back galaxy granite, and apologies to those I've missed - your materials are much appreciated. Thankyou.

C&Cs welcome. I've still a few things to add, teaspoons and a few other kitchen things, thought I'd have a go at doing a gas material for the burner. Also the lighting and tone is something I find hard so any comments there greatly appreciated.


Cheers,
Bim

Posted: Wed Jul 09, 2008 2:14 pm
by Fernando Tella
It's looking very good! :shock:

Posted: Wed Jul 09, 2008 2:24 pm
by 4 HeRo
:shock: flower done good!!! :shock:

Posted: Wed Jul 09, 2008 3:49 pm
by d7mcfc
Amazing renders. Well done.

I'd ask Hyltom how he created his gas flame on one of the images in the following thread. He is damned good!

http://www.maxwellrender.com/forum/view ... hp?t=13215

Posted: Wed Jul 09, 2008 5:12 pm
by flower
Thanks for the encouraging comments Fernando, 4 HeRo, d7mcfc.

d7mcfc - yes I've seen hyltoms gas flame, its very good, but was added in post - which I take to mean photoshopped in. I'm going to try and do a mxm matrerial if I have time.

Any comments on the choice of DOF or noDOF?

Also, I just get the feeling the image doesn't have that 'wow' factor that I see in other peoples work. I think it may have to do with the compositon, or maybe I've just been looking at it for too long!

I'll post some more images when I've got more modelling done.

Cheers,
Bim

Posted: Wed Jul 09, 2008 5:57 pm
by devista
:shock: fantastic kitchen :shock:

Posted: Wed Jul 09, 2008 6:55 pm
by val_z
great modelling skill and details.
dof or no-dor - well it depend about image purpose, but it better to render without dof and add dof in post (if you need it)

Posted: Wed Jul 09, 2008 7:01 pm
by Frances
The first version is very very good. Excellent modeling, lighting, overall texturing and composition. The only thing that is slightly odd is maybe the textures of the coffee pot metal and black bits, and the uv mapping on the edges of the butcher block. It is correct to be vertically oriented, but it could use some finesse. Maybe the countertop material is a little ambiguous too, as I can't quite tell what it's supposed to be.

The DOF is way too narrow in the second version, making the image difficult for me to look at for very long.

Posted: Wed Jul 09, 2008 9:15 pm
by Bubbaloo
For dof, the best thing to do is set your lighting and camera settings to real-world levels and dof will be natural.
The countertop material is to small/low res to cover the area of that size. It looks stretched or scaled too big.
As mentioned before the cutting board needs better uv's.
The stove looks fantastic.

Posted: Thu Jul 10, 2008 11:22 am
by JTB
Great images!!!

Posted: Thu Jul 10, 2008 6:04 pm
by flower
Thanks devista, val_z, Frances, Bubbaloo and JTB for the encouraging feedback. Its really good to hear everyone comments - great morale booster.

I've used this little project as a learning/testing exercise (everytime I use Maxwell its a learning exercise!) for texturing, lighting, camera settings... one reason for the extremes of DOF.

DOF image has f-stop set at 1.4. NoDOF had f-stop of 16. Just did it to see what the effect would be. It hurts my eyes too Frances when I look at the DOF image for too long! I think DOF would be interesting if I was up close and personal to the coffee pot maybe with the background blurred out, but with the current viewpoint its better to have it all in focus.

Bubbaloo - yes the countertop material is not working correctly, you can see the pixellation in the texture - still getting to grips with uv's and scale etc... work to do on the chopping board too - agreed.

The coffee pot - the one I have is a bit beaten up and I was trying to get that distressed look - although it hasn't really rendered out quite right - work to do there too!

Will post more when I've sorted more...

Cheers again everybody,
Bim

Posted: Thu Jul 10, 2008 7:45 pm
by 4 HeRo
Hey flower

If your after some nice shallow DOF maybe add another camera to the scene which is a close up of the coffee pot facing the back wall catching the cups and the light under the unit, with the focus on the coffee pot.
Just my pov, I think something like this would make for a better DOF Composite.

Cheers

John