sss skin/ skull reconstruction from CT scan
Posted: Thu Jun 26, 2008 7:25 pm
Part o my job is to do 3d/volumetric builds of clients from ct/mri scans...
Here is quick test w new SSS
I HAve NEver used maxwell old sss.. never had time to play/tweek it but now seeing the post and the great preset that the new sss comes w/ its finally exciting to use sss.. renders still noisy.. but just tests for what will be hopefully a new workflow (additional step) to doign 3d reconstructions of peoples anatomy on our animations/graphics.. (unfortuantly this CT data set is only scaned fromthe eyes up -to check the skull/brian for damage-the doctors doingthe scan almost never acctually scan the whole head- but we get/request new scans sometime w whole head)

here is what some of the 3d raw data looks like before importing to maya and maxwell render- ill try to update this wip as I get time - I do have a few ideas on what to do to make it look better -and textured- im excited hopefully it will turn out looking good-

Here is quick test w new SSS
I HAve NEver used maxwell old sss.. never had time to play/tweek it but now seeing the post and the great preset that the new sss comes w/ its finally exciting to use sss.. renders still noisy.. but just tests for what will be hopefully a new workflow (additional step) to doign 3d reconstructions of peoples anatomy on our animations/graphics.. (unfortuantly this CT data set is only scaned fromthe eyes up -to check the skull/brian for damage-the doctors doingthe scan almost never acctually scan the whole head- but we get/request new scans sometime w whole head)

here is what some of the 3d raw data looks like before importing to maya and maxwell render- ill try to update this wip as I get time - I do have a few ideas on what to do to make it look better -and textured- im excited hopefully it will turn out looking good-
