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Counter Chair
Posted: Fri May 16, 2008 5:59 pm
by jvanmetre
Here's a recent counter chair project...not the most scintillating piece of furniture...main focus matching texture scales (leather) and working with displacement (footrest) Leather material from jcaddy-thanks for posting!
Alternate version...

Shot at 2008-05-16
Untouched closeup...

Shot at 2008-05-16
Piping along edge tweaked...
Slightly different piping with more tweaking.

Shot at 2008-05-16Shot at 2008-05-16
Footrest using displacement...

Shot at 2008-05-16
closeup

Shot at 2008-05-16
Posted: Fri May 16, 2008 6:20 pm
by Bubbaloo
Those close-ups are very nice!
I'd like to see some variation of the flatness of the cushion surface. It looks hard. Although, that may be how it really looks... Anyway, great renderings!!
Posted: Fri May 16, 2008 6:28 pm
by tom
Excellent!
Posted: Fri May 16, 2008 6:54 pm
by jvanmetre
Thanks Bubbaloo and Tom!
Yeah...the cushion looks hard, it's brand new and made of a superfoam

...tried tweaking points on the mesh, very time consuming. I'm looking at bringing the Rhino model into modo and/or re-thinking how I make the cushions in Rhino.
jvm
Posted: Fri May 16, 2008 7:34 pm
by polynurb
nice details, jvanmetre!
jvanmetre wrote:or re-thinking how I make the cushions in Rhino.
jvm
.. the UDT _cage / _cageedit tools in rhino can be a great help if you want to deform a polysurface, leaving it's structure intact!
Posted: Fri May 16, 2008 7:59 pm
by jvanmetre
polynurb-
Thanks for the kind words and for pointing me to the cage edit tool -- will give it a go.
jvm
Posted: Fri May 16, 2008 8:07 pm
by Maximus3D
Great stuff jvm! the chair closeups looks sweet

but can you maybe add a tiny bump and/or long scratches to your metalframes. They appear somewhat flat'ish now..
/ Max
Posted: Fri May 16, 2008 9:21 pm
by jvanmetre
Max-
Metal does look very clean...agree, scratches would help, will add them.
jvm
Posted: Fri May 16, 2008 10:18 pm
by simmsimaging
Very nice. I would suggest breaking up the shape of the piping slightly too - it's a bit perfect / straight / even. Otherwise very good work.
b
Posted: Sat May 17, 2008 12:03 am
by jvanmetre
Tweaked piping...cage edited cushions...added scratched chrome.

Posted: Sat May 17, 2008 4:55 am
by simmsimaging
nice improvements in the model/mats. I think your lighting might have been a bit better before though - notice how it's getting a bit flatter now, so you are not getting as much shape/dimension in the chair?
Just a personal take, nice job overall.
b
Posted: Sat May 17, 2008 2:51 pm
by jvanmetre
simmsimaging-
Thanks...re: lighting -- I still don't think I've got the lighting correct. I've got an hdr in the environment and about 5 emitters around he object and I'm contstantly tweaking -- not particularly satisfied though.
jvm
Posted: Sun May 18, 2008 5:15 am
by simmsimaging
I would just suggest trying to get a bit of difference in value between the front/top/sides etc, and maybe even some fall-off of brightness from front to back etc. to help provide a better feel of the dimensions of the chair. Maybe you could try knocking down the side light/lights about 1/2 a stop in brightness and see what that does.
Just a thought in any case.
b