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Thunderbird 3 (Updated 25th May, 2008)

Posted: Thu May 15, 2008 3:21 am
by Becco_UK
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I have this model currently in progress that may be of interest to some. The model is based on the Thunderbird 3 rocket from the 1960's TV series, Thunderbirds.

Modelling this simple by mainly using Cinema4D primitives as the basis for the rockets parts.

Posted: Thu May 15, 2008 3:24 am
by Becco_UK
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Detail is added to the basic shapes.

Posted: Thu May 15, 2008 3:30 am
by Becco_UK
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Model textured using Bodypaint. The Maxwell materials for the various metal parts have a titanium IOR layer - I usually find this the best way to obtain a natural metalic sheen on coloured metalic components.

Posted: Thu May 15, 2008 3:35 am
by Bubbaloo
Looks great! Thanks for the explanations.

Posted: Thu May 15, 2008 3:35 am
by Becco_UK
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The rocket in my interpretation of the its launch silo surroundings.

Terrain made in Cinema 4D and seen here as texturing gets underway.

The trees are Xfrog ones and I will be using some tree photos' I recently shot, on billboards, for distant vegetation.

Posted: Thu May 15, 2008 7:47 am
by Hervé
very cool.. that was my favorite series when I was young... hehe

Posted: Thu May 15, 2008 9:27 am
by Fernando Tella
The rocket is cool!

Posted: Thu May 15, 2008 10:00 am
by paperless
Fantastico. :wink:
luca

Posted: Thu May 15, 2008 12:42 pm
by zoppo
wow ... great! i GOT to learn bodypaint one of these days ...

you didn't post while modeling, did you?

Posted: Mon May 19, 2008 2:15 pm
by Becco_UK
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Hervé, Fernando Tella, paperless: Thank you for the comments.

zoppo: Thank you too. I haven't posted detailed modelling work here because it's a very simple model constructed mainly from Cinema4D primitives with the usual connecting, chopping and welding of parts. However, a bit more detail of the various stages of progress can be found at: http://www.renderosity.com/mod/forumpro ... 550&page=1

This update includes a start of texturing the building using mainly BodyPaints' interactive UV mapping. This preview also includes trying the terrain displacent and using a different foreground XFrog tree. The trees are causing problems with my modest system so probably will render the final image in several parts and composite as postwork.

Posted: Mon May 19, 2008 6:48 pm
by rusteberg
Wicked!!! i like the overlayed wireframe..... at least it looks like overlayed wireframe.... always enjoy seeing your detailed progress... :D

Posted: Mon May 19, 2008 10:16 pm
by Becco_UK
rusteberg: Thank you. The 'wireframe' is really just a render of the UV template that was made.

Posted: Tue May 20, 2008 8:05 pm
by Becco_UK
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I looked skywards today and saw the sun was shining over a cloudy England sky. Out came the camera and this is the photo I've decided to use as a sky background for the Thunderbird 3 scene.

Posted: Sat May 24, 2008 8:22 pm
by Becco_UK
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Additional Xfrog trees have been added and the building painted. The curtains were present in the TV series!

Made a start with some effects as postwork. I've used a Maxwell z-depth image to control the depth of some light mist I've added.

The engines get their first bit of flames and smoke which now raises another bit to do - the engine flames would be casting light/reflections at the base of the Thunderbird. So, I will convert those flames into Maxwell light emitters and render the base of the rocket (should have thought about that earlier!). Almost finished though.

Posted: Sat May 24, 2008 9:54 pm
by NicoR44
8) very good 8)