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Not a luxuary villa or office...

Posted: Fri May 02, 2008 10:40 am
by Louis v a
But the new (ordinairy ;-) ) kitchen in our just bought house. I see this as a Maxwell practice.


Image

Thirst image after 32 hr. rendering. Maybe a little dark and the kitchen a little to messy. After this one is finisht, I wanna make an other version with a empty kitchen.

Iso=100
Shutter=150
Environmental light=150
Light 1 (right)=1000
Light 2= 800
Multilight=on

Image

Same image with environmental light off and the iso set to 400

Posted: Fri May 02, 2008 1:28 pm
by frosty_ramen
Louis,
Looks really nice. i think i prefer the first render with the env. lighting on.
your range hood and chairs have some triangles showing up. But it looks really good

congrats on the new place


-dan

Posted: Sat May 03, 2008 1:56 pm
by Louis v a
Thank you Frosty_ramen, I prefer that one to. The missing triangles will be corrected with Photoshop. That will be a lot faster than render it again 55 hrs. :-)

Image

New image after 55 hr. Little less noise and a bit lighter. (iso 180)

Posted: Sat May 03, 2008 6:07 pm
by KurtS
Your latest image looks good, but 55h is a very long render time..! What are your system specs?

Posted: Sat May 03, 2008 8:38 pm
by NicoR44
Welkom Louis, gelukkig weer iemand uit Nederland

KurtS wrote:Your latest image looks good, but 55h is a very long render time..! What are your system specs?
I think it's because of the indirect lighting in this case, Louis could you try and change the window for an emitter plane, I'm sure this will clear up your render much faster.
Tip, make sure the emitter plane has just two triangles.

Posted: Sun May 04, 2008 10:50 am
by Louis v a
Hoi NicoR44, Je bent de eerste Nederlander die ik hier tegen kom.

Thanks Kurt, I've got a reasonable Core2Quad with 4 Gb Ram and modelled ofcource in MicroStation ;-)
The lightning is indirect indeed (for the biggest part). I gonna try to change the window for an emitter. I only hope, that the light will be just as natural as it is now.
Normally I use Maxwell for Exterior images, than the render times are excelent (3 to 5 hrs.)

Posted: Sun May 04, 2008 4:19 pm
by Stinkie7000
Niet kwaad. Don't call me Dutch now. :twisted:

Nico's suggestion is an interesting one. I'm gonna try that myself.

Posted: Sun May 04, 2008 8:56 pm
by Louis v a
Hoi Stinkie, goed om te zien dat de nederlands sprekenden ook hier goed vertegenwoordigd zijn.

Here's an example of the kitchen with emitters instead of glass after 8 hours rendering.

Image

I'm positively suprised about the light. The kitchen is much lighter on a natural way. Also the details of the blade and the table on the front are are better to see.
For my feeling this version could be faster. Tomorrow I can compare that.

Posted: Mon May 05, 2008 9:34 pm
by Louis v a
Image after 25 hour.

Image

It looks like the tip of Nico has worked very well. The image was 2x as fast as the indirect lightning with the same result.

Posted: Mon May 05, 2008 11:22 pm
by NicoR44
Hi Louis,

Cheers :-)
Looks great already! but it still seems much to long, did you also set the environment type to "none" ? I think with the correct settings this scene should clean up in just a few hours.

Posted: Tue May 06, 2008 8:54 am
by Louis v a
Hey Nico,

Yes, the environment was set to "none". But maybe could changing one this settings make it faster:
-I've used Multilight (very handy to correct some lights while rendering);
-There are 5 lights in this room. 1 the window in the kitchen, 1 window in the living room behind the camera, the light in the kitchen, the light above the cooker and the light in the living room. Maybe will reducing the lights, increase the speed of the rendering;
-The emitter (window) in the kitchen is not very big if you compare it to the kitchens / rooms I found one this forum / gallery. This make a lot of light still going indirect.

Thanks for you're comment.

Louis

Posted: Tue May 06, 2008 9:19 am
by KurtS
hi Louis,

also remember that the geometry of the lights are important. Plain rectangles (two triangles when exported from Microstation) are much faster than spheres/ curved surfaces etc. Did you create new emitter materials in Studio? Did you place the area light in the window opening outside of the wall, or in the window frame?

Posted: Tue May 06, 2008 9:42 am
by Louis v a
Hey Kurt,

The window-emitter are rectangles indeed (rectangles exported from MicroStation and in studio emitter added). These emitters where glass in the first version :-).

Posted: Tue May 06, 2008 3:22 pm
by Maximus3D
I'm afraid that a scene like this with those blinds covering 90-95% of the window will never clear up no matter how long you let it cook, it's a nightmare type of scene for MLT based engines to render. Try this with a competitor and it will also have a major problem cleaning the image because of the blinds. As most of the beams bounce back out again and only a small fraction of the total energy emitted can be used to render the room.

Perhaps ask yourself if you really do need those blinds in the window.. do you ?

/ Max

Posted: Tue May 06, 2008 3:57 pm
by Louis v a
Hi Maximus,

The Blinds are there because outside the window, nothing is modelled :-). Do you think that removing the blinds, will speedup the rendering?

If so, I can make a photo out of that window, and place it there.

Thanks in advance.