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Product Tubes
Posted: Wed Apr 30, 2008 5:22 pm
by jvanmetre
Sharing recent renderings of squeeze tubes...
****edit***** moved most recent images to this page....
Playing around with scale...

Shot at 2008-05-07

jvm
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Posted: Thu May 01, 2008 11:36 pm
by Bubbaloo
The bottom text is unreadable.
I like the non-lambertian material better.
Posted: Sat May 03, 2008 1:56 pm
by jvanmetre
Agree, non-lambertian material looks better
Here's a variation... the render went to about sl 15 but it still looks like it needs to clear up around the glass and tubes. Or is the graininess accurate for the type of surface?

Posted: Sat May 03, 2008 3:18 pm
by Bubbaloo
You're going to need a high s.l. to get that cleared up.
What are your glass settings?
Posted: Sat May 03, 2008 3:33 pm
by jvanmetre
Bubbaloo-
I'm using "lowgradeglass" mxm...attenuation 3, nd 1.56, have had decent results with it but not with close shots like this. Suggestions?
jvm
Posted: Sat May 03, 2008 4:09 pm
by Bubbaloo
It looks like it just needs more time...
Probably not what you want to hear.
On an aesthetic note, I would like to see the edges of the glass rounded instead of chamfered. You'll get prettier refractions from it. As it is now, the many refractions going on around the chamfered edges are distracting, don't you think?
Just a suggestion...

Posted: Sat May 03, 2008 4:27 pm
by jvanmetre
The edges of the chamfer I think are difficult to pull off...partly surface that it is resting on, partly light and reflections...
jvm
Posted: Sat May 03, 2008 6:19 pm
by ivox3
Everything in the scene is reflective ---- hence the grain.
I think your cap is modeled incorrectly (shell it) ---- plus, ..the material could use adjustment. Looks like a solid piece of glass.
I also think you should lose the glass plate. Not necessary.
Do you have to have a reflective floor?
Posted: Sat May 03, 2008 10:31 pm
by jvanmetre
Ivox-
Good eye! The cap is solid on the two objects at the front...caps with "manufacture" are hollowed. The glass was from a different project...client wanting glass beveled -- not necessary for my purposes but more of my trying to push a degree of difficulty between objects -- glass and glossy tubes. Fair point on tubes being glassy -- maybe tone it down some.
I've got to pay a bit more attention to modeling objects when making closeups!

Posted: Sat May 03, 2008 10:43 pm
by Bubbaloo
Latest render looks good.
Posted: Mon May 05, 2008 2:15 pm
by jvanmetre
Another image...

jvm
Is displacement a good way to simulate liquid on surface?
Posted: Mon May 05, 2008 7:43 pm
by jvanmetre
Bit of a problem trying to solve this...
I'm trying to add a liquidy material to this scene...I'm using
displacement for the liquid but I can't seem to align the surfaces --
one method has the liquid floating above surface, the next has the liquid
emerging from the surface.
Suggestions much appreciated.
jvm
Posted: Mon May 05, 2008 8:17 pm
by Bubbaloo
Post a little render of what you've got.
Posted: Mon May 05, 2008 8:46 pm
by dkessler
Your renderings look great! One minor comment...The tube lying horizontally is in an unnatural position that seems to be defying gravity...like it's been propped-up. I know you probably want to read the text on the tube, but I think it'd look better if it was sitting there like someone opened the tube and then put it down. Naturally, I think the flat end would be parallel or almost parallel with the surface.
Posted: Mon May 05, 2008 8:53 pm
by jvanmetre
dkessler-
Thanks for your kind words.
yes, it does look un-natural on the angle (as I sit here fooling around with tubes trying to get them to pose

) I'll have to think a bit more about how it's oriented -- I have it that way for reading purposes.
jvm