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Patient room

Posted: Sat Apr 05, 2008 1:15 am
by rendek
Hi All,

Here is an interior shot of an ongoing project. Please let me know how I could enhance it!

Thanks,

Adam

Image

Posted: Sat Apr 05, 2008 1:20 am
by Bubbaloo
I think all of the soft body modeling needs work. The chair and bed/pillow/sheet looks hard as a rock.
The ceiling tiles look fake to me.

Posted: Sat Apr 05, 2008 12:10 pm
by Tea_Bag
+1

Posted: Sat Apr 05, 2008 11:48 pm
by rendek
thanks guys, and I agree. they do look hard. how could i make them look soft? what modeling/ texturing techniques would you recommend?

Posted: Sun Apr 06, 2008 3:50 am
by Bubbaloo
interovisuals.com :wink:

I'm not good at modeling organic/soft shapes...

Posted: Sun Apr 06, 2008 11:38 am
by -Adrian
what modeling techniques would you recommend?
SDS, that's definitely the best way to get such shapes. If you're working with nurbs exclusively, t-splines might be a good future investment.

For the ceiling light, i'd simply up the cylinder sides. It's 2008 and we all have memory to waste, so why not give it 250 or what ever is enough :)

Posted: Sun Apr 06, 2008 6:30 pm
by rendek
'xcuse my ignorance. what is SDS?

Posted: Sun Apr 06, 2008 6:49 pm
by daros
SDS = subdivision surfaces i think.

Posted: Sun Apr 06, 2008 6:50 pm
by mgroeteke
have a look here: http://en.wikipedia.org/wiki/Subdivision_surface

basically, the result using SDS modeling is that you will get a much smoother geometry, but you can also go for NURBS or other curves, it depends on the 3d app you are using to model the scene.

definitely, maxwell does only understand polygonal geometry, that's why you should care about tesselation (the way curves and SDS geometry is 'frozen' to many small polygonal entities) when outputting to maxwell.

btw., what modeling app are you using?

markus

Posted: Mon Apr 14, 2008 12:09 am
by marked001
looks like sketchup? defintiely have to up the segments in everything...

Posted: Mon Apr 14, 2008 8:15 pm
by rendek
hi guys,

Thank you very much for your comments. I'm actually using ArchiCAD for the main component like walls, windows, doors and if I have time I script (in ArchiCAD) the objects - like the day bad. Other elements were done in other tools like SketchUp (you were right marked001) and I assembled the whole scene in Studio. So... there is no reason why I could not soften some of the parts in another tool and then import them into Studio for final assembly.

My other problem is currently with ext lighting. I'm using an HDR mapped on the glass of the window, but the problem is that it creates too strong of a blueish (colored) glare. I was thinking about setting the physical sky for ext lighting and only using the image as a backgroud...


Any thoughts?

Posted: Mon Apr 14, 2008 8:31 pm
by rendek
I'm using Hervé's lamp shade technique for the sconces which is GREAT! (see reference)

Image

Also the ceiling tile is not too bad in my opinion considering the reference here...

Image

What do you think?

Posted: Tue Apr 15, 2008 9:50 am
by Tim Ellis
The center ceiling rings around the light and the bedding need sub division/ sub surfacing/ meshsmooth, depending on your 3D application's method.

Alternatively, if you are working in MXST, increase the smoothing angle and recalc the normals.


Tim.

Posted: Tue Apr 15, 2008 6:52 pm
by rendek
agree... Thanks Tim!

Update will come soon!